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EM Tattoos and Piercings
   
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9 mrt 2018 om 18:03
4 apr 2018 om 10:17
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EM Tattoos and Piercings

In 1 verzameling van u wot u wot
Early Man Tribal Content
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Omschrijving
Colonists tired of not being able to really express themselves?
Devilstrand duster just not doing it for you anymore?
Then look no further!

Ancient secrets lost to most are jealously guarded - the ability to wake long dormant mechanites from the very soil of the planet and imbue them in sacred (ability enhacing) art.

Intended as a very early game expansion on prosthetics.
Pigments are crafted at a pigment pit from various plants, the pigments are then used to create designs.
Each of the designs offers various strengths of benefit and drawback.

These cannot be used at the same time as prosthetics- in order offer a different approach for early-tech runs or an alternative in late-tech runs.
Surgery can still go wrong whilst applying tattoos/piercings, the risk/reward is intended.

Jewellery (ear and nose rings) are made at a camp fire and installed as surgery - offering small bonuses.
Necklaces and belts are crafted and worn as normal.

If you like this then check out the other mods in the Early Man pack for tribal fun and frolicks!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1342138383
39 opmerkingen
Godzilla Giroflex 16 aug om 20:36 
this looks so cool
u wot u wot  [auteur] 8 dec 2020 om 4:36 
God bless you Mlie
Mlie 21 mrt 2020 om 12:44 
Made an update of this for RimWorld 1.1
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2030227116
Hope this helps anyone!
Dr. Quackers M.D. 7 jan 2019 om 19:00 
Please update tyo 1.0 I loved this mod!
Slickcharms 30 aug 2018 om 19:34 
will this be updated to .19? will it work without being updated?
Juniana Weaver 12 mei 2018 om 6:43 
I think this mod might be incompatible with "Tiamat 2018 - Stone Age No Research"
u wot u wot  [auteur] 14 apr 2018 om 8:31 
Part of it was to imitate the more high-tech prosthetics and just so you have an option for a playing a game with more tribal options without being hamstrung.
Lauri7x3 13 apr 2018 om 13:48 
rly like the idea, but the efficency boost doesnt make sense. a social impact would be quite resonable, but body part efficency?
u wot u wot  [auteur] 10 apr 2018 om 10:49 
I'll have a look into it, I'm not totally well up on how to do it which is why it wasn't included originally but if you think it would be useful then guess I better get studying haha
Omega13 9 apr 2018 om 16:34 
As a possible suggestion - maybe there could be a later research that allows tattoos to be removed? (Or make it part of one of the advanced tattoo researches.) That way if you decided you don't want one of the drawbacks anymore there's a way out of it. (That was how I ended up with two tattoos in one slot - I was trying to remove a tattoo I no longer wanted.)