Day of Defeat

Day of Defeat

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The Day of Defeat Wave Reinforcement System and Respawn Timer: Explained
By Rich ¥Weeds¥ Nagel
This guide explains in detail Day of Defeat's "Wave Reinforcement System", and how the game's respawn timer functions.
   
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The Wave Reinforcement System
The Wave Reinforcement System

Directly from the official Day of Defeat Manual (with minor editing):

With "Wave Reinforcement" gameplay, upon a death, the player will be placed in a "reinforcement pool".

A "Wave Reinforcement Respawn Timer" is started by the first player who is killed. Any other players who are killed join that players timer until it runs out, and then the whole pool will "respawn" (return to the battle) together.

This system provides for players to continue playing without any large amount of downtime, as well as encouraging teamwork (reguardless of the number of players per team).

Note that the wave reinforcement respawn timer is displayed in the lower-left corner of Day of Defeat's HUD (the "Reinforcements" countdown timer clock).

How Respawn Times are Calculated
How Respawn Times are Calculated

The time that it takes to respawn in Day of Defeat is based upon two factors.

The first factor is the built-in "Wave Reinforcement Respawn Timer", which varies depending on the number of players per team:

  • 01-02 Players Per Team = 06 Seconds
  • 03-05 Players Per Team = 08 Seconds
  • 06-07 Players Per Team = 10 Seconds
  • 08-09 Players Per Team = 11 Seconds
  • 10-11 Players Per Team = 12 Seconds
  • 12-13 Players Per Team = 13 Seconds
  • 14-16 Players Per Team = 14 Seconds

The second factor is the map entity based wave reinforcement respawn timer "multiplier". The wave reinforcement respawn timer multiplier is defined using the following two map entities:

"detect_allies_respawnfactor" "1.0"
"detect_axis_respawnfactor" "1.0"

...that are contained internally within the each seperate map's "info_doddetect" map entity classname.
Example Respawn Times
Example Respawn Times

Most of the stock maps included with Day of Defeat use the default multiplier value of "1.0" (meaning "Wave_Reinforcement_Respawn_Timer_Seconds x 1.0").

But, on a few of the maps (such as "DoD_Charlie", "DoD_Falaise", and "DoD_Flugplatz", etc...), the map designers changed the multiplier values to help balance out the gameplay of the maps for the two teams.

For example, when playing on the map "DoD_Charlie", the Axis team requires three times longer to respawn than the Allied team. The reason for this longer duration is due to the following non-default wave reinforcement respawn timer multiplier values contained in the map's entities:

"detect_allies_respawnfactor" "0.5"
"detect_axis_respawnfactor" "1.5"

Hence, if there were 6 players per team (which would set the game's built-in "Wave Reinforcement Respawn Timer" to 10 seconds), the Allied team's dead players will respawn in 5 seconds (10 x 0.5 = 5), and the Axis team's dead players will respawn in 15 seconds (10 x 1.5 = 15).

Lastly, note that the minimum allowed wave reinforcement respawn timer multiplier is "0.1", and that the shortest possible respawn time will be no less than 3 seconds (reguardless of wave reinforcement respawn timer multiplier, or players per team).
Contacts, Downloads, Files, and Links
Contacts, Downloads, Files, and Links

Rich ¥Weeds¥ Nagel[www.richnagel.net]

http://www.richnagel.net
Steam Profile
Swamp Buzzards Clan

Plain-Text Version of this Guide[jasonwilliams400com.startlogic.com]
Day of Defeat Downloads and Files[jasonwilliams400com.startlogic.com]
SturmBot v1.7/v1.8 for Day of Defeat[jasonwilliams400com.startlogic.com] (*MUCH* better than "ShrikeBot"!)
7 Comments
Cpl. T. Scary [1st MRB] 8 Dec, 2023 @ 3:33pm 
who cares Aug 17 @ 1:30am 
how to respawn instantly - set the following to 0.1, like this in the entity:
"detect_allies_respawnfactor" "0.1"
"detect_axis_respawnfactor" "0.1"
󠀡󠀡 󠀡󠀡 16 Aug, 2023 @ 10:30pm 
how to respawn instantly
Sad Sack 18 Feb, 2017 @ 8:17am 
Very good information. Thanks.
虽强必戮 23 Jun, 2016 @ 9:54pm 
D:steamhappy:
flo :-D 13 Mar, 2016 @ 9:01pm 
nice :)
Kodorieg 31 Mar, 2014 @ 9:11pm 
nice information.
JAMAICANNN™ 29 Sep, 2013 @ 3:56am 
: )