Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Also, I recommend resizing the Ruined tokens so they are able to more easily be placed on the resource icon that gets ruined, with out risk of accidentally overlapping them. I favor 0.75 for the X and Z coordinates, which is pretty close to their size on the house mats (which is the size used in the physical copy of the game).
The house order isn't a good name, since it only determines who goes first. After that person takes their turn, play proceeds to the left. By calling it house order, some one not paying close enough attention to the rules might think that this is the turn order, and try to play the order of their turns this way.
Another quibble I have is that the problem decks, after shuffling, are supposed to be put back together, so why keep them separate? I'd rather they get put back together again once the setup is complete.
Getting out of scripting, an issue from the original workshop item (which I also subscribed to) rotated the problem cards if you held Alt to get a zoomed in view. It can be fixed in the save file for the game, but it does fix an issue created by the original uploader.