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Mistborn House War Scripted Setup
   
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Game Category: Board Games, Strategy Games
Number of Players: 3, 4
Assets: Scripting
タグ: 4+
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146.601 KB
2018年3月8日 22時47分
2018年4月6日 20時22分
3 項目の変更履歴 ( 表示 )

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Mistborn House War Scripted Setup

解説
This is a scripted setup for Crafty Games' Mistborn: House War, based on the Mistborn novels by Brandon Sanderson. The game can be purchased from www.crafty-games.com. Mistborn is the property of Dragonsteel Entertainment, LLC.

Includes:
Setup Script
Base Game
Great Houses Expansion
Promo Cards

If you're a Kickstarter backer, you can find the Quick Start Guide and Rule PDF here:
https://www.kickstarter.com/projects/craftygames/mistborn-house-war/posts/1862096

Credit for the originial upload goes to Seraph.
Get their version here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1121071644
5 件のコメント
The King in Yellow 2024年3月19日 19時31分 
@adran06 If you lock them first you can place snap points on a card in any spot, then just unlock and go. :steamthumbsup:
adran06 2019年3月11日 8時34分 
also, how the hell did you get snap points on the CARDS?
adran06 2019年3月10日 20時43分 
Any chance you can put in a fix so the script doesn't run again if you have to rewind?
{GFG} Kage  [作成者] 2018年3月31日 12時50分 
Next, not a problem, just a suggestion. Set up some hidden zones for the players to put their favor tokens into. Favor is supposed to be kept hidden, but with the tokens being visible there is still a certain ability to estimate scores based on the tokens one sees. Especially a problem for people who like to organize their tokens to more easily be able to see and count their own scores when ever needed.

Also, I recommend resizing the Ruined tokens so they are able to more easily be placed on the resource icon that gets ruined, with out risk of accidentally overlapping them. I favor 0.75 for the X and Z coordinates, which is pretty close to their size on the house mats (which is the size used in the physical copy of the game).
{GFG} Kage  [作成者] 2018年3月31日 12時50分 
Pretty cool overall, but I have a couple small nitpicks.

The house order isn't a good name, since it only determines who goes first. After that person takes their turn, play proceeds to the left. By calling it house order, some one not paying close enough attention to the rules might think that this is the turn order, and try to play the order of their turns this way.

Another quibble I have is that the problem decks, after shuffling, are supposed to be put back together, so why keep them separate? I'd rather they get put back together again once the setup is complete.

Getting out of scripting, an issue from the original workshop item (which I also subscribed to) rotated the problem cards if you held Alt to get a zoomed in view. It can be fixed in the save file for the game, but it does fix an issue created by the original uploader.