Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









I loved working on it back then!
Who knows, if one day I manage to have some stable financial situation I might get back into it!
Just saying hi here and giving a bit of news:
I will probably not continue the developpement of this mod as I've started another project.
If you all was interested to see/learn more about Skaven, I invite you to join me on the all new work in progress Survival visual novel called "Life of a Skaven". You can get all info here: https://www.patreon.com/kertitprod
Thank you for all your comments about "Skaven War". I had alot of fun doing it.
Thing's I'd like to see improved:
1.) Adding more NPCs to talk to and see walking about in the home town... just to make populated areas feel more alive.
2.) That midnight outpost raid level with friendly combative A(<3 btw) I got frustrating with one AI getting stuck in a "I hear Something" animation at the beginning and the lack of a weapon for the player character to use. This all made the level more difficult than it could have been if the player was given a throwable weapon to better even the odds.
3.) ...last level came off as a bit empty on the enemy side of things given the situation of entering hostile territory while it's actively being under sieged. But I understand if that level of polish is outside the realm of what Overgrowth offers.