RimWorld
83 oy
Sparkling Worlds Extension - BMC Hardcore Patch
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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369.903 KB
4 Mar 2018 @ 7:07
14 Haz @ 15:56
12 Değişiklik Notu ( görüntüle )

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Sparkling Worlds Extension - BMC Hardcore Patch

Albion tarafından 1 koleksiyonda
A spark from a Glitterworld
5 öğe
Açıklama
This an optional extension that patches and buffes the Blue Moon Corporation to be even more deadly.
You need either the Sparkling Worlds Full mod or the stand-alone Blue Moon Corp mod.


The Blue Moon Corporation faction will raid with even more soldiers and will have better, higher quality equipment and bionic implants.

Forum thread with more details:
https://ludeon.com/forums/index.php?topic=35373.0
18 Yorum
Albion  [yaratıcı] 14 Haz @ 15:56 
Updated to 1.6 Enjoy!
Please report any issues.
MR.SUPERIFICK 25 Mar 2020 @ 8:34 
thanks =D
Albion  [yaratıcı] 3 Mar 2020 @ 9:19 
Now available in 1.1 and 1.0
Enjoy the mod.
MR.SUPERIFICK 19 Oca 2020 @ 11:54 
i myself struggle to find a good faction to fight that dose not put you way ahead after the drops
from one wave this would help =p
MR.SUPERIFICK 19 Oca 2020 @ 11:51 
hi had a idea dont know if you like it or not. but a option that they auto destruct there gear on death to avoid you profiting from them, maby by de-spawning the gear when thay die or using the explode on death ?
Killerrj 1 Oca 2020 @ 6:09 
Does this add-on mod have save-file compatibility?
nubcake -MeoW- 19 Ağu 2019 @ 17:12 
I am really enjoying this mod. The hoard of super-nasties dropping in every so often.

One thing is, if the 'forever hostile' aspect here was changeable (like an option in mod options) that would be awesome. I like that they're very hard to fight, and would be nice to make friends with them and keep on their 'good side' simply because they're so tough?
Albion  [yaratıcı] 4 Haz 2019 @ 4:43 
Looks like some other event or your storyteller is broken. Definitely caused by another mod, sorry.
Ahmet 4 Haz 2019 @ 3:03 
probably not bc of this mod, when i removed it, i got errors again
Ahmet 4 Haz 2019 @ 2:26 
i found this error, i use time based dangers :

Too many tries finding incident time. minSpacingDays is too high.
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.IncidentCycleUtility:GenerateHitList(Int32, Int32, Int32, Single, Single, Int32, Single, Int32)
RimWorld.IncidentCycleUtility:IncidentCountThisInterval(IIncidentTarget, Int32, Single, Single, Single, Single, Single, Single, Single)
RimWorld.<MakeIntervalIncidents>c__Iterator0:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator1:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator0:MoveNext()
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)