Cossacks 3

Cossacks 3

54 betyg
All units stats & comparison (Up to date 2021)
Av Przemek_kondor
Number of units and nations together with last year (and maybe future) re-balance changes made difficult to know which units are best perfomance and worth choosing. Hence I've decided to create a tool which helps to solve it.

The tool is a website where you can select (1 or more) color/nation/unit and its upgrades:
Cossacks 3 Units Ranking[gliniak.gitlab.io]

I hope you'll like it.
Feedback (bug reports / complains / suggestions) is welcome
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Features
  • Data is generated by the ingame script (hence future update will take < 5 min)
  • Units base stats (attack (incl. range, damage, reload), defence, hp, buildtime, cost)
  • Total stats (of units built during 10 min (it will be configurable soon) of attack, defence, cost, count
  • Switchable upgrades from barrack/stable, blacksmith and academy which affects single and total stats
  • Easy units comparison next to each other
  • Selectable color you love and use ingame
  • Works on mac
Planned
  • Selectable number of buildings (will affect cost)
  • Selectable build time (now it's hardcoded to 10 minutes)
  • Formation bonus
  • Total defence
  • Fight simulation (depends on attack and defence to the enemy weapon, range, etc.)
Known issues
  • There are additional units listed you can't build ingame (e.g. cuirassier in Saxony or light cavalry)
  • There are listed 3 hidden nations (misc, tat and lit) (that's rather easter egg)
  • After changing upgrades or adding units the stats table dynamicaly resizes its column
  • Cavalry attack is sometimes wrongly calculated with blacksmith-sword upgrade
  • Color is updated only after changing its units and not when just changing the color itself
16 kommentarer
element_ua 8 aug @ 13:25 
Thanks!
Jayden 2 jan, 2023 @ 5:48 
wow
Przemek_kondor  [skapare] 27 nov, 2022 @ 5:04 
Yes, you can see it's increasing when you enable reload-speed upgrades.
Satando 5 jan, 2021 @ 22:30 
pekneeeee, cista praca :steamthumbsup:
Przemek_kondor  [skapare] 10 nov, 2020 @ 9:32 
Thanks to the user who gave me steam award for this item!
Przemek_kondor  [skapare] 13 maj, 2020 @ 5:44 
Unfortunately melee speed rate value is always 0 in C3 scripts and I've been told it's defined probably somewhere in unit animation/model files that I am not reading here.
DerRitter 12 maj, 2020 @ 18:41 
Missing one variable though- I noticed that comparing Prussian 18th century Musk vs Austrian 18th century Musk (same upgrades) that the Austrians got a higher total melee damage- I believe that melee attack speed is what causes the discrepancy here, and I don't see it mentioned.
Przemek_kondor  [skapare] 12 maj, 2020 @ 4:08 
I'm happy that you like it!
DerRitter 11 maj, 2020 @ 19:48 
very nice
Przemek_kondor  [skapare] 31 mar, 2020 @ 13:36 
Thanks!