Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen









I'm enjoying this civ, but it appears that resource-less tiles adjacent to aqueducts are being treated as though they already have a non-harvestable resource on them. So I can't build districts or other tile improvements next to an aqueduct even though the tiles appear available. Maybe this is a consequence of the whole "potential to spawn a plantation resource" mechanic. It's not game-breaking, but it is a little irritating to work around (I have to place other districts/improvements around the spot where I want to put an aqueduct first).
Thought I'd let you know.