Stellaris

Stellaris

98 hodnocení
Xeno Fauna (2.0)
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
406.398 KB
27. úno. 2018 v 5.28
1. dub. 2018 v 5.24
Poznámky ke změnám (2) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Xeno Fauna (2.0)

Popis
Find and exploit animals on alien worlds.

This simple mod adds several planet-based alien animals (strategic resources) for you to discover and exploit.

Here's how you go about doing that:

1 - Research Xeno Life Studies.
2 - Build a XenoFauna Studies on a planet.
3 - Clear some blockers on that planet.

Depending on local conditions, there's a very small chance that some interesting xeno fauna will be discovered once a blocker is cleared.

Each type provides a small empire bonus by just having it but you can build empire unique buildings on the deposit for further bonuses. The empire unique building on a deposit provides the majority of the empire modifiers, not the SR itself.

There are currently 10 different xeno fauna types to discover.

DISCOVERING ANOTHER DEPOSIT
  • A generic breeding center, that is built adjacent to a second deposit of a Xeno Fauna type already being exploited on another planet, increases that deposit by 1 once complete.
  • Further, if there's no building on the second deposit, an additional specialised breeding center is immediately added to the deposit's tile.
  • This allows you to exploit any additional instances of a Xeno Fauna type you are lucky enough to find.

COMPATIBILITY
This mod modifies the following vanilla files: common/technology/00_soc_tech.txt
Built against v2.0.
Should work fine with an existing save-game.

RECOMMENDED MODS
If breeding space-borne creatures is more your thing, please try Gwen's Domesticated XenoFauna, which is one of the inspirations for this mod: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=817648237&searchtext=domesticated

Licence: Original artwork is copyright the author & Alpha Strike Games Limited.

PROMOTION/BLATANT PLUG/ADVERT
Want to say thanks for the mods I make? Then go check out this game my wife and I made:
Počet komentářů: 48
AlphaAsh  [autor] 24. kvě. 2018 v 23.43 
One harmless bug being generated. So good until I get to it.
saganmaineiac 24. kvě. 2018 v 17.24 
Needs patching for 2.1?
Exende 2. dub. 2018 v 16.51 
not really since I don't use Cultural Overhaul anymore :)
AlphaAsh  [autor] 2. dub. 2018 v 16.38 
You have my permission. Better? :)
Exende 2. dub. 2018 v 16.33 
I didn't want to have to ask for permission lol. I don't plan on porting the changes over because I don't use it anymore
AlphaAsh  [autor] 1. dub. 2018 v 11.27 
Yes. Which is why this mod over-rides the tech file. To change that restriction. The file in the other mod is reverting the changes because it's taking precedence. If you've made a compatibility patch, why not publish it?
Exende 1. dub. 2018 v 7.38 
Yes I had to juryrig a patch for it when I last used it. Basically with both mods the xeno zoo tech will show up only when you find you colonize a planet with alien pets (vanilla behavior)
AlphaAsh  [autor] 1. dub. 2018 v 4.51 
I've no idea. I don't use that mod.
My Grave 1. dub. 2018 v 4.37 
Since this mod modifie the file in common/technology/00_soc_tech.txt, it is not compatible with Cultural Overhaul [ Ethics - Civics - Traditions ] right ?
AlphaAsh  [autor] 26. bře. 2018 v 13.45 
Nope, not this mod.