ToyOdyssey

ToyOdyssey

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Toy Odyssey Hint Guide
By Picard's "Four Lights" Hair Gel
A collection of hints and tricks for Toy Odyssey.
   
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Beginner Hints
  • Falls hurt in this game. You can wall grab, air dash, glide, or double jump to stop your momentum and negate this damage. If using a controller, you can hold down on the right stick to direct your view downward.
  • Level up your boots and cape until you get your first double jump, glide, and dash, then work on catching the other parts up. Having extra mobility options will make challenge rooms easier as well as let you weave through obstacles and enemies.
  • Make sure to clean out the rooms one-by-one, and turn on lights as you go. Turned on lights and power stabilizers will reduce chances of raids.
  • Practice learning enemy patterns.
  • Practice moving around in your base before you head out.
  • Save some materials and nuts for improving your base defenses. You'll need them starting around night 15 and onward.
  • Search chests for improved backpacks and blueprints. You'll want their carrying capacity to help bring materials back.
  • Unless you want to reset the house layout, try to make it back to base instead of dying. Note that quitting the game also resets the house layout.
  • Watch your key supply. Note that when you go back to base, you lose all keys and restart with one, so you may want to unlock everything you (safely) can.
  • When you have double jump, you can wall climb by jumping, pressing against the wall, and jumping again.
  • You're extremely weak at the start of a new game (only a little over 80HP, compared to max level having 1100 HP). Stick to ground floors until your HP and weaponry improve.
Novice Hints
After you have around 250+ HP, you can start exploring harder areas. Base defense should be around 100 or better.
  • Enemies with different glows will begin appearing on higher floors. Red = More damage. Blue = More health. Green = Smaller size, but faster attacks. Yellow = Giant; more health and damage. Likewise, traps and obstacles will progressively appear redder, indicating they will do more damage on contact.
  • If you have a mission, check the map before heading out if you're dealing with marked rooms. This will let you decide which side to start on.
  • If you need to discard materials to pick up others, do NOT stand on top of the materials you want to pick up. There is a bug where sometimes throwing away something in your backpack will cause the item on the ground to disappear as well.
  • Kill as many rats, spiders, and ghosts as you can. Emeralds, Rubies, and Pearls give you 300 nuts each when transmuted, and only a few crafting recipes call for them.
  • Screenshot your available materials at base before you leave so you know what to keep and what not to. Have a goal in mind for what you want to build next, and what resources it will take, especially if you don't have a large backpack.
Intermediate Hints
  • Be ready when moving up a floor to be ambushed, especially on higher floors. If you have the Shield spell, be ready to use it.
  • Build the garrison and assign pawns to it as soon as you can. This applies a percentage boost to all base defense that you have. At level 3 (maximum), all defense is doubled (provided you assign enough pawns there). At around 300-500 defense, raids are a thing of the past.
  • Enemies with different glows will begin appearing on higher floors. Red = More damage. Blue = More health. Green = Smaller size, but faster attacks. Yellow = Giant; more health and damage.
  • Keep leveling boots and cape; you'll get more glide time, jumps, and dashes.
  • Slot machines can occasionally give you items, blueprints, and nuts, but have a limit to how much you'll play with.
  • Strive to get the junk chest at your base; your pawns can grab things you often won't run across often, especially when this is upgraded.
  • You should regularly be beating challenge rooms to earn more blueprints by now; most win conditions aren't that hard.
  • You'll want to screenshot your available materials at base before you leave so you know what to keep and what not to. Have a goal in mind for what you want to build next.
Advanced Hints
Now you're at 750+ HP and ready for more challenges. Base defense should be at 500 or better.
  • Combine the right boosts with the right weapons. For example, a heavy weapon plus the V7 Engine will swing exceptionally fast so you can put that damage to work. Shield and 5-6 energy restore will have the shield available to recast before the previous use was done with.
  • Max levels for Brand's parts are: Head (87), Body (118), Arms (81), Cape (103), Boots (85). You'll get +3 off-hand damage, +3 energy restore, +2 air jumps, +3 dashes, and +3 glide with all of these.
  • Watch out for floor holes (Void Matter). Falling in one will kill you instantly. You can wall jump out if you're quick. These are often hard to see with lights off, but tend to appear in rooms with wall rifts or dark drawers/chests/etc.
  • You'll start running into dark drawers/chests/etc. the higher you go, which will spawn enemies at regular intervals. If you have quests that require certain drops, let them spawn the enemies you need.
1 Comments
ovni.demon 10 Jun, 2019 @ 6:27pm 
Another thing: the difficulty increase by advancing in the main quest. (At least, it's what I think: I two shotted rat, then completed a quest, then I needed 3 hits with the same weapon). So it's best to grind at the beginning