Team Fortress 2

Team Fortress 2

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A Short Guide to Demoknighting
By neekomoding
This is a guide on Demoknighting. With demoman being one of my most played classes, and Hybrid/Demoknight being played 90% of the time when I play Demoman, I'd like to think I'm qualified to teach at least the very basics of Demoknighting.
   
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Introduction
Hello there! So you've decided to play Demoknight, have you? Well, you're in luck, because I'm here with a guide on Demoknighting. Sit back, get a drink, and enjoy the ride.
Your Weapons As Demoknight
First off, you need to know your weapons as Demoknight. Obviously you have your primaries, secondaries, and melees, but what about Shields? Boots? Backpacks? Launchers? Swords? Bottles? Stick bombs? Well I'm going to answer all of those questions and possibly more.

Primaries
The grenade launchers are arguably Demo's most useful weapon, other than the sticky launchers. Your choices are:
  • Stock: This grenade launcher is arguably the most versatile and simplest grenade launchers to use Provided you know how to aim that is.
  • The Loch 'n Load: This launcher is good for quick damage and taking out sentries. Overall a good pick for those using the Eyelander.
  • The Iron Bomber: If you aren't using it to pipe jump, this launcher is basically stock w/ different physics. I'd recommend practicing a bit on tr_walkway before using this in-game.
  • The Loose Cannon: If you aren't using the Tide Turner as well, just... Why would you even use this? Unless you can reliably hit double-donks, it's not worth it. Again, however, you can use the cannon to extend tide turner trimps.
  • Bootlegger / Ali Baba's Wee Booties: These are overall amazing when demoknighting. Not as good as most people say though. +health and speed is pretty good, and you need to use these with the persian persuader.
  • B.A.S.E. Jumper: Pretty good if you're using the Tide Turner, much like the Loose Cannon. Makes you a sitting duck though.
Shields
  • Charge 'n Targe: Highest resistances, great if you are using a launcher.
  • Splendid Screen: Pretty good resistance, great impact damage. Good for pure demoknighting.
  • Tide Turner: Lowest resistance, but 100% turning control. Can trimp for extra mobility and is a good choice for any form of demoknighting. Note that other shields can trimp, but the Tide Turner gives the most opportunities to.
Melees
  • Stock: Pretty good, has random crits, which means viable on servers that allow them.
  • Eyelander: Amazing sword, especially for experienced demoknights. If you don't like having the -25 health, you can offset it with the Bootlegger/Booties.
  • Half-Zatoichi: Pretty good sword, you get your health back on kill. If you are running pure demoknight, the Zatoichi is amazing. For hybrid knight however... Not so much.
  • Scotsman's Skullcutter: Sure, you lose speed, but this thing has random crits, and does more damage. This weapon is a beast, especially if you use the Bootlegger/Booties because of the speed buff.
  • Claidheamh Mòr: The extra charge time is great for hunting down quick enemies like scouts and medics. If you know how to get around having less resistance (Or you're great at dodging), you will be an effective demoknight with this.
  • Persian Persuader: Great for full demoknighting because ammo will mean something again. Don't hybrid knight with this sword.
  • Ullapool Caber: Please, PLEASE, don't use this. It's horrible for demoknighting. It only explodes once, and after that you do less damage. Don't use this, unless you are memeing.
Extra Tactics
Trimping
Trimping is a tactic normally involving the tide turner that allows you to surf up a ledge and go large distances without sticky jumping. Since I can't explain the exact mechanics, Nate Fox here will show you.



Charge Mechanics
This should probably be its own section, but I'm making it a subsection:
Charging is important for demoknight (obviously), and there are special mechanics that come with it. I am going to teach you these mechanics using the TF2 wiki as a source since it's not currently down. The charge sends you in an almost fixed straight line, with the only exceptions being the tide turner or having the Bootlegger/Booties equipped. You charge at 250% your movement speed, and charge for about 1.5 seconds. When you charge, your charge bar starts out green, then changes to yellow, and then finally goes red. When your bar is green you do normal damage, when it is yellow, it does mini-crits, and when the bar is red, you do a full crit. Note that the tide turner cannot fully crit someone. Charge crits do not affect your grenade launcher. When you run into an enemy while charging, you do impact damage based on distance, and this damage also increases based on the number of heads you have on the eyelander.
Conclusion/Goodbye
Well that's about it! I had a good time researching for making this guide (well it was more a quick google search but still), and I hope you can put this info to use. If you have a friend who wants to learn how to demoknight, then maybe show this guide to them! Please let me know if you want me to make more guides, too! Other than that, I hope you unbox your dream unusual, and have a nice day! :)
10 Comments
8=Spicy=Painis=> 8 Mar, 2018 @ 2:38am 
Ullapool Caber only for HybridKnight, it can one hit kill heavy !
gaming time 7 Mar, 2018 @ 10:56pm 
For the longest time, I've wanted to play Demoknight effectivly, and this is the first guide I've found thats really helped me with that. Thank you, I hope you unbox your dream unusual as well, and stay awesome you legend.
neekomoding  [author] 6 Mar, 2018 @ 4:38pm 
Thanks for pointing that out! I'll fix it as soon as I can.
Birch 6 Mar, 2018 @ 4:33pm 
you should state the general distance to being able to crit swing, and the fact that the tide turner can no longer crit!
neekomoding  [author] 6 Mar, 2018 @ 3:54am 
Ack, I knew I forgot something! I'll add it in.
NCRGatorness50 5 Mar, 2018 @ 8:19pm 
What about the persian persuader?
neekomoding  [author] 5 Mar, 2018 @ 8:50am 
Trimping is going up a slope, namely using the tide turner. It has something to do with surfing up a ledge. I'll add it into the guide.
thecheesyexperiment 4 Mar, 2018 @ 7:28pm 
what does trimp mean?
neekomoding  [author] 4 Mar, 2018 @ 10:46am 
Fair point, I'll add that in.
Birb 3 Mar, 2018 @ 10:36pm 
You don't necessarily require the tide-turner to trimp, it just gives you more trimp opportunities