Sid Meier's Civilization V

Sid Meier's Civilization V

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Fallout Damage
   
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1 mar, 2013 @ 19:52
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Fallout Damage

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Causes 40 damage to units that end their turn in fallout.

Radiation kills. Units that stay in fallout slowly die. Nuke large swaths of land to create a "No Man's Land" and to force players to consider if it is worth it to start thowing nukes around a battlefield.
95 kommentarer
Cyber Deus 26 jun @ 17:35 
I'm using Smart AI mod, not sure if that mod has any influence on this or not.
Cyber Deus 26 jun @ 17:33 
This mod causes AI workers unable to remove fallout pollution because they immediately start healing when taking damage from fallout so they never have the chance to do anything else.
Cato Goldfish 3 maj, 2022 @ 6:56 
Do you know a mod similar to this one but does damage when unit ends turn in desert or snow tiles?
Jappards200 19 jul, 2021 @ 12:45 
What do you mean, worth it? How about Tactical nukes?
naive 21 mar, 2020 @ 3:11 
could you add a promotion that makes units rad resistant or even radiation immune?
Bacon B. 17 nov, 2017 @ 15:30 
That would be splended.
Gehenna 6 jul, 2016 @ 16:12 
could you add a promotion that makes units rad resistant or even radiation immune?
Worldbuilders' Ministries 30 jun, 2016 @ 11:51 
Da! Ħekunavaran lahar!
William Robert Joseph 18 jan, 2016 @ 8:52 
@Torq Anvil where are these changes made?
Torq Anvil 3 jan, 2016 @ 12:30 
I mitigated the worker problem by making these adjustments:
- updated BuildFeatures and set Time to null for BUILD_SCRUB_FALLOUT
- updated Features and set Movement to 1 for FEATURE_FALLOUT

The result is that workers can move onto a tile with fallout and insta-scrub it. Workers will still get in trouble if they have no remaining move points after moving onto the tile, but it does at least make it possible for the AI to scrub some tiles.

I also reduced the damage per turn to 15, but that was just a personal preference independent of the worker issue.