Sid Meier's Civilization V

Sid Meier's Civilization V

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Fallout Damage
   
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Tags: Terrain
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1 mrt 2013 om 19:52
1 wijzigingsnotitie (weergeven)

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Fallout Damage

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Causes 40 damage to units that end their turn in fallout.

Radiation kills. Units that stay in fallout slowly die. Nuke large swaths of land to create a "No Man's Land" and to force players to consider if it is worth it to start thowing nukes around a battlefield.
95 opmerkingen
Cyber Deus 26 jun om 17:35 
I'm using Smart AI mod, not sure if that mod has any influence on this or not.
Cyber Deus 26 jun om 17:33 
This mod causes AI workers unable to remove fallout pollution because they immediately start healing when taking damage from fallout so they never have the chance to do anything else.
Cato Goldfish 3 mei 2022 om 6:56 
Do you know a mod similar to this one but does damage when unit ends turn in desert or snow tiles?
Jappards200 19 jul 2021 om 12:45 
What do you mean, worth it? How about Tactical nukes?
naive 21 mrt 2020 om 3:11 
could you add a promotion that makes units rad resistant or even radiation immune?
Bacon B. 17 nov 2017 om 15:30 
That would be splended.
Gehenna 6 jul 2016 om 16:12 
could you add a promotion that makes units rad resistant or even radiation immune?
Worldbuilders' Ministries 30 jun 2016 om 11:51 
Da! Ħekunavaran lahar!
William Robert Joseph 18 jan 2016 om 8:52 
@Torq Anvil where are these changes made?
Torq Anvil 3 jan 2016 om 12:30 
I mitigated the worker problem by making these adjustments:
- updated BuildFeatures and set Time to null for BUILD_SCRUB_FALLOUT
- updated Features and set Movement to 1 for FEATURE_FALLOUT

The result is that workers can move onto a tile with fallout and insta-scrub it. Workers will still get in trouble if they have no remaining move points after moving onto the tile, but it does at least make it possible for the AI to scrub some tiles.

I also reduced the damage per turn to 15, but that was just a personal preference independent of the worker issue.