Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Cannabis and Hemp
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Type: Mod
Mod: Gameplay
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14.419 MB
15 feb 2018 om 19:01
16 feb 2019 om 7:04
3 wijzigingsnotities (weergeven)

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Cannabis and Hemp

Omschrijving
The mod will add Cannabis and Hemp resources to your game. As the two come from different varieties of Cannabis that are used for different purposes, we've made two separate resources each with its own characteristics.

Cannabis:
A luxury resource (+1 culture, +1 gold) that can be utilized after researching Plantations (adds +2 gold to its base value).
Associated pantheon - Shaman's Visions - +3 faith to cannabis plantations.
Cannabis provides an amenity to four cities just as any luxury resource does. It is also tradeable.

Hemp:
A strategic resource (+2 production) that can be utilized after researching Plantations (adds +1 production and +1 gold to its base value).
Hemp is tradeable just as any strategic resource is. It also provides +20% production when building pre-Industrial era boats (based on hemp's historical use for sails, rigging, and rope). Unlike other strategic resources, it is not required for generating any unit.
Associated pantheon - God of the Sea - +1 production from fishing boats and hemp plantations.


Notes:
This mod has been tested in a game with Resourceful (by Amatheria) and both mods worked fine together.
This mod has been tested with the Faith Pantheons and Beer mods (both of which add a pantheon or religious building) and worked fine with those.
Reports indicate that the mod is compatible with Rise and Fall and Religion Expanded (by p0kiehl).

Comments are welcome.
79 opmerkingen
Justin 19 aug 2024 om 0:43 
thanks for uploading
👑Z4NB0 DUCK3T5👑 17 jun 2024 om 9:59 
I have noticed that no matter how quickly I discover investors, I am not able to build an industry. Maybe there is a mod conflict, but is there anyone else dealing with this?
At first I thought they just beat me to it, but I had a map with nearly all of it near me and still couldn't make an industry.
CptMoobs 6 nov 2023 om 7:58 
DUDE!
Imbored 1 apr 2023 om 12:15 
@cosmic fox, yes and no they do have a responsibility to a degree, but life, family, weed in real life all come first.
defected.saint 28 jan 2023 om 23:40 
Can somebody update, or better yet, replace this mod? I say replace because I highly, no pun intended, doubt that the mod author is going to update this.
BigZachOnEm 3 nov 2022 om 14:55 
WEED
Cosmic Fox 22 sep 2022 om 7:59 
I keep using it because I like seeing it and it helps with production and culture. Civ6 is almost dead because of the mods not being updated for whatever reason.
Cosmic Fox 22 sep 2022 om 7:58 
@TLC Arturiunn Truelight, I agree and would like to have it updated as well. THIS IS A KEY RESOURCE for the world and the dang game. There are a couple of mods that needs updating, I am retired and might mess around with it. People who make mods have a responsibility to update them or remove them!!
Arturinn Truelight 16 sep 2022 om 8:19 
If there's anyone out there who can update this, that'd be awesome. Hemp always shows as a trade of 0 from AI players, and I can't trade it to them, at all. I also get a LUA error when launching with this mod enabled, sometimes. Thanks to the original creator, for sure!
Madisonian 16 apr 2022 om 23:13 
With 6T Grand Eras out, it might be nice to add the Post-Classical era to naval unit production boost from hemp.