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Player Headquarter v2.6
   
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9 feb, 2018 @ 15:06
31 mar, 2019 @ 16:20
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Player Headquarter v2.6

Beskrivning
This mod gives you opportunity to build your own Headquarter. It works as (S \ M \ L\XL) shipyard, produces drones, energy cells and other equipment.
Headquarter is foundation and stronghold of any corporation or empire. It's beating heart.

a new gamestart is required!!!






Populära diskussioner Visa alla (2)
18
26 sep, 2021 @ 0:09
ERRORS 1.1
aladinaleks
0
26 nov, 2018 @ 2:02
How to build it: Holyone Quote
Zoekoff
397 kommentarer
KarlThorsten89 15 jul, 2022 @ 14:40 
There is a bug in the game that gets in the way: CURRENTLY BUILDING: 0%
Seems to be a known bug, not with this mod, but hte game itself. Damn it.
KarlThorsten89 15 jul, 2022 @ 10:34 
Got it. Just wanted to make sure in case I still want to build it in the center of a Plutarch zone and harass the living hell out of them, as I often do if I play the campaign really slow and build stations and platforms all over the place.
🎮 PalkoVvodets 🔑 15 jul, 2022 @ 9:28 
@KarlThorsten89 yes. But I recall it was worthless in terms of opportunity. If I'm not mistaken it doesn't offer pirate phoenix ship production and all other Teladi ships just a joke. Its better to download player shipyards and build one you need.
KarlThorsten89 15 jul, 2022 @ 9:20 
Is this available in the normal story campaign?
Pav.Aj 6 apr, 2022 @ 8:40 
The below worked for Small & Medium ships at the Teladi HQ by editing those tags in te_hq_buildmodule_s_macro.xml & te_hq_buildmodule_m_macro.xml

However I am at a loss for how to add Large Ships and how to add Small & Medium Ships to the DeVries Shipyard.

Don't suppose anyone could assist?
Pav.Aj 4 apr, 2022 @ 15:51 
I want to try to add additional ships to the Shipyard. Could I bother you to help me?
As I understand it, I need to make edits to the xml files in: assets>structures>build_trees>macros and add the Ware ID to both <production wares=" "> and again as an entry under the <queue> in <item ware=" ">.

Questions:
1. Is the above correct? (Are there additional steps?)
2. Where in the main-game files can I find the Ware IDs?

Feel free to point me to any other links to learn. I'm not trying to beg you to make a special mod for me - and do nothing to learn myself. Just trying to learn myself.
🎮 PalkoVvodets 🔑 19 mar, 2021 @ 9:58 
Problem with slow Phoenix production was solved. HQ like any other player shipyard (and NPC docks too) require constuction URVs to speed up process. So problem with ships queue expired as well.
🎮 PalkoVvodets 🔑 13 mar, 2021 @ 6:14 
Keep in mind that HQ acts like a cell recharge station. That means ships will try to refuel here to make jumps further. And there is 1 XL dock at HQ which will always be busy with Phoenix building. So your XL ships will be stucked at queue untill Phoenix complete. And because you will be building Phoenixes all the time and it takes hour of real time to build single Phoenix with SETA - your productions chain may crush.
And it doesn't matter if you build another cell recharge station at same Sector/Zone. Ships prefer refuel exactly at HQ. Not only your ships btw. NPC will extend queue too.
hpoonis2010 18 okt, 2020 @ 3:25 
I am using this...Two points: 1. As with every other player-owned shipyard, the NPCs do not seem to buy any ships; 2. Because of point 1 the HQ is a money trap. Otherwise, mostly useful.
Funt_1983  [skapare] 8 okt, 2020 @ 3:22 
Hello !! HQ is built in the same way as other stations. the main thing is to gather resources. the station itself will then produce almost all the resources for construction and some of the necessary ships. for this it was created. But it is conceived as a headquarters for the start of construction and production, and then build separate factories to increase and expand production. Unfortunately, I am no longer involved in the project, since I left completely in X4. If there is a desire, I allow you to use the mod for further refinement or complete processing as you see fit.