Sid Meier's Civilization VI

Sid Meier's Civilization VI

Nedostatek hodnocení
Justified Combat Difficulty
   
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Type: Mod
Mod: Gameplay
Velikost souboru
Přidáno
Aktualizováno
929.000 B
6. úno. 2018 v 23.51
9. bře. 2019 v 22.49
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Justified Combat Difficulty

Popis
Adjusts AI combat scaling on higher difficulties.
Prince +4, King +6, Emperor +8, Immortal +10, Deity +12

Numbers behind are not purely arbitrary but justified by the game mechanics and extensive testing.
Other difficulty settings untouched.

Gathering Storm compatible.

Requested by some More Strategy mod dedicated users:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1226610353
Populární diskuze Zobrazit vše (1)
0
16. úno. 2018 v 12.52
Highly recommended mod collection which includes this mod:
titan_vfaf
Počet komentářů: 22
Urgedcrayon 24. kvě. 2022 v 18.26 
bro what are you smoking?
Anyang 1. říj. 2021 v 10.35 
I found that at standard speed, the combat power bonus of divine AI is only 6 points, which is completely inconsistent with your description. Is this wrong?
rocfried 6. pro. 2020 v 13.08 
does it also change while mid game?
FearSunn  [autor] 9. bře. 2019 v 22.50 
Updated for Gathering Storm.
FearSunn  [autor] 10. bře. 2018 v 3.05 
sergei.kartin 10. bře. 2018 v 2.54 
Your mod is great! Did you consider to make a mod for Barbarians strength?
FearSunn  [autor] 7. bře. 2018 v 21.57 
Jessy, Take GreatGeneral +5, use terran +3 +3 +5 , use religion +10.. Result min +8. Move your units smart way, you are human +8 minimum. You still are Favourite in this game.
Jessy2299 7. bře. 2018 v 13.51 
Well example your unit got 30 damage point the enemy will have for the same units 42 damage...
titan_vfaf 7. bře. 2018 v 2.53 
@Jessy2299
Please define what you mean by "winning" in this case.
Jessy2299 6. bře. 2018 v 19.59 
+12 !!! God it impossible to win against that !