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PostProcess = 0
Acceleration = 0
screen_x = 2560
screen_y = 1440
lockable_back_buffer = 0
UseLargeBackBuffer = 1
show_exinfo = 0
screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
controls = pcs_controls
program_directory = Program
program_bin_directory = Program_bin
run = seadogs.c
show_fps = 0
fps_posx = 75
fps_posy = 30
safe_render = 0
texture_log = 0
geometry_log = 0
NearClipPlane = 0.115
FarClipPlane = 40000.0
debugwindow = 1
startFontIniFile = resource\ini\fonts_rus.ini
font = interface_normal_fps
numoftips = 49
ScreenOffset = 25.0
logs = 1
vsync = 1
msaa = 0
anisotropic_filtering = 16
adapter = 0
fov_multiplier = 1.0
screenshot_format = jpg
show_borders = 0
run_in_background = 0
sound_in_background = 0
first_launch = 0
display = 0
[sea]
foamenable = 1
debuginfo = 1
codefiles = 0
runtimelog = 1
tracefiles = 1
[sound]
sound path = resource\sounds\
[ProgressImage]
;0.0 - left screen position, 1.0 - right screen position
RelativePosX = 0.875
;0.0 - top screen position, 1.0 - bottom screen position
RelativePosY = 0.78
;0.0 - zero size, 1.0 screen width size
RelativeWidth = 0.13
;0.0 - zero size, 1.0 screen width size
RelativeHeight = 0.13
;Horisontal frames in texture 1..64
HorisontalFramesCount = 8
;Vertical frames in texture 1..64
VerticalFramesCount = 8
;Frame in ProgressImage 0..1
ProgressFrame = 1
[controls]
ondebugkeys = 1
i changed ondebugkeys and debugwindow from 0 to 1, and i get nothing, well here's what i have for my engine.ini