RimWorld

RimWorld

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Pick Up And Haul
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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2.656 MB
23 jan, 2018 @ 6:31
28 aug @ 7:39
46 ändringsnotiser ( visa )

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Pick Up And Haul

I 1 samling av Mehni
The many mods of Mehni
17 artiklar
Beskrivning
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:
- Works great with AllowTool's Haul Urgently.
- Fully compatible with Combat Extended

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- mlie, for keeping it warm
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

Translations
- Spanish (courtesy of mora145 and 53N4)
- Russian (courtesy of HanabishiRecca)
- Korean (courtesy of Defo and Pu Rn Ha Ni)
- Chinese (courtesy of 烨灬 and shiuanyue)
- PortugueseBrazilian (courtesy of Bambinoff/Edu)
- Italian (courtesy of kenciccio)
- German (courtesy of Prism)
- French (courtesy of qux)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1279012058

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Populära diskussioner Visa alla (49)
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22 sep @ 14:18
o7
BLAZE
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5 aug @ 18:59
READ FIRST: Status update 1.6 and future
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8 sep @ 6:23
Red error
Rovstam
4 745 kommentarer
bolemeus 26 okt @ 12:17 
There's an issue with hauling multiple items that are ment for multiple stockpiles.
Say for example that a pawn picks up some potatoes, and two rock chunks.

The potatoes go in the freezer and the chunks go in the dumping stockpile.

For some reason though my pawns pretty much always put one chunk in the dumping stockpile, then go to the freezer to store the potatoes, and then proceed to dump the remaining chunk.

The pawn should check for proximity when emptying their inverntory after hauling, so they store the closest items first.
Darkerowl 26 okt @ 1:15 
@Rex705 TY
tcssh22215 25 okt @ 8:31 
o7
Rex705 25 okt @ 8:20 
@Darkerowl Naw the game is just annoying with body burry. What you gotta do is build a grave first and set the storage to crit then it will let you burry. If you have another storage space for bodies it has to be set lower than the grave priority or they wont move it.
makSon😴 25 okt @ 7:30 
Харош
弗罗斯特.阿纳托利 24 okt @ 23:06 
o7
Just leaf 24 okt @ 4:34 
o7 R.I.P
贝利亚大王 23 okt @ 16:09 
o7
Darkerowl 23 okt @ 14:19 
So I have noticed this issue where, an foe will go down and be dead and the mod/game wont let me bury the body right away, saying its too heavy, the only fix is to strip the dead and it will let me carry them and bury them most of the time. I think the mod keeps trying to put bodies in the inventory instead of carry since that is what the mod does. But bodies are not light.
Lancelot 23 okt @ 13:00 
o7 Uuugggg R.I.P