XCOM 2
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Uniformity
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13 jan, 2018 @ 14:10
19 apr, 2020 @ 0:11
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Uniformity

I 2 samlingar av RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 artiklar
RealityMachina's War of the Chosen Mods
97 artiklar
Beskrivning
Everybody personalizes as the Commander tells them to, no more.

Details
In other words, normal, non-hero soldiers (+ any alien soldiers that use human cosmetics), upon equipping kevlar, plated, spider, whatever armours, will now auto default to a uniform look instead of being an ungodly hodge podge of those fifty cosmetic mods you installed last night.

Does not affect soldiers when you first generate them in the character pool (I mean, chances are you're customizing them extensively in looks anyway)


Notes

Will always overwrite cosmetics of non-character pool units if you re-equip kevlar armour on them. If you wish to disable this behaviour, go to (where XCOM 2 is installed)\steamapps\workshop\content\268500\1268441759\Config, XComUniformity.ini will have the variable you're looking for.

The "uniforms" can be customized per gender and per tier, if you have a particular look you want to use, entering the right template names in specific entries of XComUniformity.ini will alter the default behaviour. Template Names can be found via searching for XComContent.ini of the various mods you may have installed.

This *should* work with vanilla games, but someone will need to test that for me.

Confirmed to work with War of the Chosen.

This may not work fully in in-progress campaigns: already built armours retain the old template lacking the mod function.

Conflicts
Will conflict with any mod that also use the OnEquipped function for the vanilla armors.
Populära diskussioner Visa alla (2)
1
20 feb, 2018 @ 21:24
Damn WotC Modbuddy
krumiro
0
31 maj, 2021 @ 11:57
Workaround for new recruits
Nemo Jr.
134 kommentarer
khumak 13 okt @ 15:31 
Maybe I have a mod conflict or something but this mod doesn't seem to do anything for me. My soldiers cosmetics seem unaffected by me switching armor. Doesn't matter whether it's mod added armor or the base LWOTC Kevlar/Predator/etc. Maybe it requires config edits for it to work. I just left the defaults in place and haven't looked at the config yet.
khumak 10 okt @ 21:23 
So if my soldiers get randomly generated with some ridiculous collection of cosmetic stuff and I switch their armor this mod will remove all the cosmetics and just have them wearing the armor? That would be fantastic if so. I get so tired of having to manually remove that stupid looking ski mask from so many soldiers...
Chase 9 nov, 2024 @ 19:46 
I believe if you send soldiers on an op, when they return, it defaults their armour again. Idk if this is just with modded armour or not tho
Epic Dovahkiin 14 sep, 2024 @ 4:52 
if that bothers you more than random parts on new rookies then don't use this mod
Epic Dovahkiin 13 sep, 2024 @ 14:50 
yeah unfortunately with UCR your character pool characters are likely to spawn into the campaign with random cosmetics of course you can just import from the character pool to give them the right ones)
MeAMoose 19 aug, 2024 @ 7:10 
Just a heads up for people, this and Unrestricted Customization Redux seem to conflict, resulting in cosmetics being randomised for soldiers in your character pool when going to edit them.
Jay 8 aug, 2023 @ 2:07 
Sadly not working for me, even after starting a new game. I tried switching armors and they're all a jumbled mess, still. =/
Dalfaxx 19 mar, 2023 @ 12:11 
can i use this with modded cosmetics?
Syneros 14 jan, 2023 @ 15:00 
as an avid mod user, this is essential to preventing the abominations my recruits spawn as
dawfydd 8 okt, 2022 @ 18:06 
God i wish this would work with clones or mandos, the least fun is dressing them all up one by one for long war, as my custom entries dont seem to get loaded :(