Stellaris

Stellaris

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!Build Upgraded - Ancient Buildings: Comp. Patch
   
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13 jan, 2018 @ 10:42
8 jun, 2018 @ 10:33
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!Build Upgraded - Ancient Buildings: Comp. Patch

Beskrivning
Updated to 2.0

This is a multi-purpose compatibility mod:

Between Buildable Ancient Buildings and EITHER:

1.Build Upgraded - Direct construction of high tier buildings 2.1.
2.Core Game Mechanics: Buildings.

It ensures that the ancient building are available when one of the two mods are active and allows the ancient buildings to be directly constructed.

Remark for CGM: The "advanced config" cost and build speed changes do not affect the Ancient Buildings. Ancient Buildings are buildable with any config choice (despite being an upgrade of the standard buildings that can be removed in CGM).

This mod has been released with permission of MikeWe
12 kommentarer
Gratak  [skapare] 5 jun, 2018 @ 11:35 
Fully updated. Should fix your issues
Sumatris 5 jun, 2018 @ 9:58 
Hi! I was forced to notice that this mod seems to break planetary construction as of 2.1 Niven. My home planet spawned with no buildings at all, and the construction menu was completely empty. Deactivating the mod fixed this. Perhaps you could take a look at what might be causing the problem :-). Thanks in advance.
Chastity the Celibate 25 apr, 2018 @ 17:31 
How nerfed? The problem I had was the ease of acquirability, rather than production.
MikeWe  [skapare] 25 apr, 2018 @ 9:46 
@xnadu27, bab has been nerfed now.
Chastity the Celibate 21 apr, 2018 @ 3:36 
Yeah. That’s why I stopped using it. I’ll just wait for Utopia Expanded to update, or use Expanded Stellaris Ascension Perks.
Gratak  [skapare] 21 apr, 2018 @ 3:30 
No. Ancient buildings are pretty strong.
Chastity the Celibate 21 apr, 2018 @ 3:21 
Is Buildable Ancient Buildings balanced with CGM: Buildings?
Trigger 25 feb, 2018 @ 3:23 
thank you
Gratak  [skapare] 25 feb, 2018 @ 2:04 
Done
Gratak  [skapare] 24 feb, 2018 @ 17:44 
Will do. Hope I find time tomorrow