Fight'N Rage

Fight'N Rage

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Ultimate Enemy Guide
By The Sinless Assassin
Welcome to the Ultimate Fight'N Rage Enemy Guide!

This will be a compilation of strategies collected from my personal experience, what I've witnessed as effective in gameplay videos, and whatever strategies that YOU, the community, are willing to add. Feel free to comment on what you can add to my guide and I will gladly credit you for your specific piece of advice.

In this guide, we will cover these specific stats per enemy, and various skill level approaches.

Enemy Stats:
- Attack Range
- Invincibility Frames
- Blockability
- Anti Throw Properties
- Anti Air Attacks
- Wake Up Game
- Anti Dash Game

General Strategy:
- Takedown Priority
- Most Effective Attacks
- Combo Suggestions

Skill Specific Strategy:
- Simple
- Advanced
- Expert

NOTE: I will be adding a couple enemies a day after fighting them in Battle Mode to see how they behave individually. I will keep in mind how they work in packs in Arcade Mode and will of course start with the weaker characters first. In writing this guide I hope to gradually increase my skill and knowledge of the enemies and sharing my findings with the community. Please look forward to it and again, feel free to add your strategies!

Guide Badge Photocredit: https://pooterman.deviantart.com/art/Fight-N-Rage-705467455
   
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Filcher
Enemy Stats

Attack Range: Short
Invincibility Frames: N/A
Blockability: N/A
Anti Throw Properties: N/A
Anti Air Attacks: N/A
Wake Up Game: Wakes up really slow and can cause you to drop your combo count if all enemies have been knocked down and is the only one left alive.
Anti Dash Game: N/A

General Strategy

Takedown Priority: Filcher should be taken out immediately because although all he has is a tiny knife jab, that little jab can disrupt your combo flow, especially when he sneaks up behind you while you are attacking another crowd of enemies.
Most Effective Attacks: All he's got is that knife jab and it is a pain to be juggled by it in harder difficulties because it looks embarassing!
Combo Suggestions: Usually Gal and Norris' regular 5 hit string and Ricardo's straight forward 3 hit string is enough to take care of these guys. Command throws are good for knocking back any oncoming enemies if you need to create space.

Skill Specific Strategy

Simple: Just pound 'em with the neutral combo strings for each character.
Advanced: Command Throw other enemies at them or come at them with an aerial attack.
Expert: Parry the knife jab and one hit kill with your special.

Community Tips

Video-Brains: "A backwards Jumpkick will knock bikers on their bikes, usually killing them when the bike explodes."

I personally find this extremely helpful when you face up against R. Phoenix in the desert!
Pugicat

Enemy Stats

Attack Range: Short and Long
Invincibility Frames: N/A
Blockability: N/A
Anti Throw Properties: N/A
Anti Air Attacks: N/A
Wake Up Game: N/A
Anti Dash Game: N/A

General Strategy

Takedown Priority: They get priority over Filcher as they can mess up your combo flow with their aerial attack where they curl up in a ball and hurl themselves at you.
Most Effective Attacks:
Combo Suggestions: Straight forward neutral combo strings are enough to take them down.

Skill Specific Strategy

Simple: Walk up to them and pound 'em.
Advanced: Use Aerial Attack against their self launch.
Expert: Parry their self launching attack into a combo.

Community Tips
Olga


Enemy Stats

Attack Range: Short and Long
Invincibility Frames: N/A
Blockability: N/A
Anti Throw Properties: N/A
Anti Air Attacks: N/A
Wake Up Game: N/A
Anti Dash Game: N/A

General Strategy

Takedown Priority: These pigs come in droves so it's best to kite them to somewhere you know you'll be safe in order to combo them as a group. Once they're separated, they're not too hard to deal with, and you would preferably want to take them out as they come as a group.
Most Effective Attacks: They can run toward you and launch their bellies forward, or they can come up from high, both of which are very good at disrupting your combo flow. If you're already in the air, it's most likely Olga will be above you while you're landing, thus leaving you unsafe.
Combo Suggestions: Full neutral string + forward special for Gal and Norris. Possibly an Air Attack to finish them off within one combo.

Skill Specific Strategy

Simple: The combo suggestion above assuming you have health or your SP bar full.
Advanced: Air Attack to shake them all off as they come as a group.
Expert: Parry the initial belly launch and use a special to start off a combo.

Community Tips
Wolfgang


Enemy Stats

Attack Range: Deceptive Medium (he slightly lunges forward with his claw swipe and his short arms deceive you into thinking he might not reach that far)
Invincibility Frames: Unlimited in Golden Form
Blockability: N/A
Anti Throw Properties: Unlimited in Golden Form
Anti Air Attacks: N/A
Wake Up Game: N/A
Anti Dash Game: N/A

General Strategy

Takedown Priority: These guys don't have much mobility or any other attacks than the claw swipe. You can take out more important enemies before them if you command throw them far enough. Generally you want to keep them around to farm SP from their really easy to Parry claw swipe.
Most Effective Attacks: The claw swipe is effective at mid-range and in a flanking position. While it does have a long start up, it's also as deceiving as its range, so you might not want to command throw an enemy backwards into them. Just change lanes!
Combo Suggestions: Neutral combo string and neutral special is usually enough for these guys.

Skill Specific Strategy

Simple: Take them out one by one with a full neutral combo string.
Advanced: Neutral special to spread them apart. You can also jump at them with Gal and Norris' air stun attacks just to be sure you avoid the claw swipe.
Expert: Farm SP from Parrying, assuming they don't attack you in a group and all claw swipe after each other in an unpredictable or difficult pattern. You also want to kite them into overlapping each other as the ones behind can end up disrupting your combo flow with their claw swipe.

Community Tips
Bolo


Enemy Stats

Attack Range: Short and Mid
Invincibility Frames: Active after you Grab Escape
Blockability: Blocks all regular strikes and most hits in a special attack with long active frames, like 100 Fists and the Spinning Lariat. Though there's a chance one or two of the final hits hit through his block.
Anti Throw Properties: N/A
Anti Air Attacks: His punch is not a true anti air attack, but it is high enough to disrupt your mid height mid-air attacks, so be careful.
Wake Up Game: Not a true wake up game, but he will often grab at you if you are stacked on top upon his wake up.
Anti Dash Game: N/A

General Strategy

Takedown Priority: His ability to block your attacks can dampen the effect of your combos especially if you are comboing a group of enemies and he just happens to be in that cluster. He will slow down your combo flow leaving you vulnerable to either his grabs mid-way through or allow a back row enemy like Wolfgang to hit you.
Most Effective Attacks: In addition to his blockability, Bolo's punches can also throw you off a combo string as well as his grabs. Although it is easy to escape his grabs because of the long start up frames, it's just a huge inconvenience as the escape may leave you vulnerable to surroundng enemies.
Combo Suggestions: Command throws and aerial juggles are the best way to go with Bolos. I personally like using Norris' command throw + 100 Fists into a full Neutral String and maybe an Aerial Attack if he's still got some HP left due to the higher difficulty.

Skill Specific Strategy

Simple: Perform a command throw after a few strikes
Advanced: Run straight into him for a grab and throw him
Expert: Run straight into him, use dirty boxing strikes within the grab, and finish off with a special. Alternatively you can wait for him to punch as it is has medium length of start up frames to allow for an easy Parry, but you could just as easily be waiting for him to grab you and Grab Escape from that isn't ideal.

Community Tips
Brooky


Enemy Stats

Attack Range: Mid to Long
Invincibility Frames: Active during Anti-Air
Blockability: N/A
Anti Throw Properties: N/A
Anti Air Attacks: A direct jump attack against Brooky will result in his Rising Kick which will leave you open for a juggle, especially if you take the bait and end up using a recovery from pressing jump. That just might get you into more trouble than if you were to just let yourself land. It's very conditional, though. Sometimes his Flying Kick can also catch you in the air like if you're finishing an enemy off with an Aerial Attack or are just performing a jump attack in general and you just happen to be in range for his Flying Kick.
Wake Up Game: N/A
Anti Dash Game: N/A

General Strategy

Takedown Priority: He's definietely pretty easy to finish off if you've got special attacks available or if it's safe to do an Aerial Attack. You just don't want to do an Aerial attack around another Brooky i the same lane or any other enemy with Anti-Air Attacks. He's usually paired with enemies that have blockability like Bolo or Song Doo. In which case you want to take him out first so it's easier to grab at Bolo and deal with Song Doo respectively.
Most Effective Attacks: While his Flying Kicks are deadly, the real danger comes in his jabs as they lead into a combo that ends in his Rising Kick. He doesn't have much in attack priority like the Filcher, so it's pretty easy to walk up to him and start pounding away before he does.
Combo Suggestions: Anything where you can finish him off with either a Special or Aerial Attack. Depending on the situation, you choose between the two to be the finisher, but ultimately most combos that take care of him completely require that you do a full string along with a Special and Aerial in whatever order you need.

Skill Specific Strategy

Simple: Walk up to him and hit him.
Advanced: Dash Attack + desire combos.
Expert: Parry his Flying Kick and perform a juggle combo.

Community Tips
Lt. Fleak

Enemy Stats

Attack Range: Short to Medium, Long in Orange Version
Invincibility Frames: N/A
Blockability: N/A
Anti Throw Properties: N/A
Anti Air Attacks: N/A
Wake Up Game: N/A
Anti Dash Game: N/A

General Strategy

Takedown Priority: If there are no enemies around with anti air attacks, take these guys out first as they can fly right into you from a narrow vertical angle.
Most Effective Attacks: For me at least, the diagonal attack in the air is harder to deal with than say the long range they have available in Orange skin.
Combo Suggestions: The smaller guys can die from an easy basic full string, whereas the higher health ones, the orange ones, need to be taken it out with specials, or dealt with again when they get back up from a knockdown.

Skill Specific Strategy

Simple: Jump attack them to get them on the ground and perform a combo.
Advanced: Jump over where their attack is going to land. Gal and Norris' D+A are good for keeping them in place before finishing them off with a combo.
Expert: I'm sure you're detecting the pattern here at this point of the guide, but Parrying either of the flying attacks and dishing out a combo with a special is the way to go with these guys. However, their little jabs are quick and hard to Parry, in which case you should always keep your distance when they are on foot. You'll usually have the advantage on the ground.

Community Tips
2 Comments
Leench ® 23 Nov, 2019 @ 8:50am 
Hey there, your guide is very useful and just wanted to send a msg that at least I liked it. Too bad didnt contain info on tougher enemies, but still, thanks for the hard work you've invested on this.
The Sinless Assassin  [author] 9 May, 2018 @ 8:00am 
Hey people sorry for not having updated this in a while. If there are any volunteers who would like to co-author this guide with me, I'd greatly appreciate it. Otherwise let me know if any of you hunger for me to just continue it myself in the way I have been. It's just been a long time since I've played this game because of building my business and investing in my studies lately.