Nantucket

Nantucket

63 ratings
Enemy Compendium
By Tysserr and 1 collaborators
This guide lists every enemy type you'll encounter throughout the game. It also describes their main features and explains which are the best strategies to defeat each of them.
   
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Introduction
Both Emoira and I worked as beta testers for this game, so we've decided to combine the knowledge we acquired during that period in order to create a compendium of Nantucket's enemies.

This guide is divided in 14 sections:
  • Strategy Glossary: this section offers a general description of the two main strategies you can employ when playing through this game.
  • Status Glossary: this section describes all the statuses that can affect any character during combat encounters.
  • Enemy Skill Glossary: this section describes all the skills that enemies will use throughout the game.
  • Sea Creature sections: the information regarding aquatic enemies is split into 10 sections: one per whale species, making a total of 8, one for sharks and a last one for bosses. These sections are labeled as SC, e.g, the section that contains information on blue whales is called SC - Blue Whale, and they describe the best strategies to defeat each sea creature.
    The sections regarding whale species also include images of their migration routes, which are specific map spots where you'll be able to hunt whales during certain times of the year.
  • Human Enemies: this section lists all the human enemies you'll find throughout the game, including bosses, and describes the best strategies to defeat each of them.

PS: feedback and grammar corrections (English isn't our mother tongue) are appreciated.

Strategy Glossary
There are two main strategies or approaches that you can adopt when engaging in combat encounters:
  • Offensive Strategy: this approach focuses on dealing as much damage to your enemies as possible.

    When playing offensively, you should always prioritize using attack cards such as Strike, Shot, Fasten, etc. Needless to say, you'll need Hunters to carry out this strategy, ideally one per whaleboat. If you have any Craftsmen on your whaleboats, you should use them to re-roll your Hunter's dices.

    This approach is very useful during the early game, as you'll often be able to kill most sea creatures during the first rounds of a combat encounter, but as the game progresses you'll need to pay more attention when playing offensively.

    Once enemies grow stronger and healthier, you should focus your attacks in such a way that allows you to take down as many enemies in as few rounds as possible, i.e, don't waste high power attacks against almost dead creatures; use your weaker crew members to deal the killing blow while you use your more powerful crew members to wear down the healthier enemies.

    Note: during pirate encounters this will be the only viable strategy due to sailor skills being disabled, but if possible bring a Sciencist to the fight instead of 3 Hunters.

  • Defensive Strategy: this approach focuses on protecting your crew members and wearing down your enemies little by little.

    When playing defensively, you should always prioritize using defensive and healing cards such as Protective Maneuver, Evasive Maneuver, First Aid, etc. Needless to say, you'll need Sailors and Sciencists to carry out this strategy, ideally one of each per whaleboat. If you have any Craftsmen on your whaleboats, you should use them to re-roll your Sailors and Sciencists dices.

    This approach is very useful when you're fighting enemies that deal great amounts of damage, i.e, enemies that could one-shot or two-shot your characters if given the chance.

    When using this strategy you should only use attack cards if no enemies are targeting your whaleboats (or if you have managed to remove all enemy attack cards) or if you're confident that your crew members will be able to withstand enemy attacks during the next round.

Once you acquire a ship capable of carrying two or three whaling boats, you can mix up these two strategies by using both whaleboats focused on offensive strategies and whaleboats focused on defensive strategies.

On a final note, I recommend always killing weaker enemies first regardless of which strategy you're using, as their attacks could become real threats if they are targeted to a whaleboat that is already under the attack of a strong enemy.
Status Glossary
  • Overboard: only crew members can be afflected by this state.
    The afflicted crew member will be launched from the whaleboat, so he will be unable to use any skills.
    This status' effects will last for one turn, unless any afflicted crew members are inflicted with this status again while they are Overboard.
    Having a Whaler Man with the Perfect Balance skill will prevent the crew members that are on the same whaleboat as he from getting afflicted by this status.

  • Stunned: both crew members and enemies can be affected by this status.
    The afflicted character will be unable to use any skills.
    This status' effects will last for one turn, unless any afflicted crew members are inflicted with this status again while they are Stunned.

  • Bleeding: both crew members and enemies can be affected by this status.
    The afflicted character will lose 2 HP per turn until this status is removed or the combat ends.
    Having a Field Doctor with the Bandages skill will prevent the crew members that are on the same whaleboat as he from getting afflicted by this status.

  • Fastened: only sea creatures can be affected by this status.
    The afflicted sea creature will be unable to use the DIve skill until it manages to get rid of this status.

  • Immersed: only sea creatures can be affected by this status.
    An immersed sea creature is untargetable by crew member skills, but it can still use all of his skills.

  • Inmune: both crew members and enemies can be affected by this status.
    Any character affected by this status will become inmune to all damage and negative status.
    This status' effects will last for one turn, unless a skill that grants this status is used again.

Enemy Skill Glossary
Unique abilities: each enemy type has one, but in the case of sea creatures, only adult, old and legendary specimens can benefit from its effects. In the case of human enemies, only those who are level ≥ 5 are affected by it.

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Sea Creatures: they are split into 5 categories depending on their age: newborn, young, adult, old and legendary. The older a creature is, the more HP it has. It is also worth mentioning that some attacks can only be performed by adult or older creatures.

The damage that sea creatures deal is determined by your crew's overall level, which means that hiring high level crew members will increase it and vice versa.

These are the sea creature's skills:


Target: a single crew member.

Effect: deals a variable amount of damage depending on your crew's overall level.



Target: all crew members inside a whaleboat.

Effect: deals a variable amount of damage depending on your crew's overall level.



Target: self and a single crew member.

Effect: afflicts the target with the Overboard status and the creature becomes Immersed for one turn.

This skill is exclusive to humpback whales.



Target: a single crew member.

Effect: deals a variable amount of damage depending on your crew's overall level and afflicts the target with the Overboard status.



Target: all crew members inside a whaleboat.

Effect: deals a variable amount of damage depending on your crew's overall level and afflicts the targets with the Overboard status.



Target: a single crew member.

Effect: deals a variable amount of damage depending on your crew's overall and afflicts the target with the Stunned status.



Target: all crew members inside a whaleboat.

Effect: deals a variable amount of damage depending on your crew's overall level and afflicts the targets with the Stunned status.

This skill is exclusive to southern right whales.



Target: a single crew member.

Effect: afflicts the target with the Bleeding status.


This skill is exclusive to narwhals.



Target: a single crew member.

Effect: deals a high amount of damage depending on your crew's overall level.


This skill is exclusive to narwhals, but they can only use it when they are Immersed.



Target: a single crew member.

Effect: deals a variable amount of damage depending on your crew's overall level and afflicts the target with the Bleeding status.



Target: a single crew member.

Effect: deals a high amount of damage depending on your crew's overall level.


This skill is exclusive to sharks, but they can only use it against Bleeding targets.



Target: other sea creatures.

Effect: raises damage by 50% for one round.


This skill is cumulative, meaning that, if two sea creatures use this skill during a round, the third one will duplicate its damage output during that same round.



Target: self.

Effect: heals 20 HP.




Target: self.

Effect: the creature becomes Inmune for one round.


This skill is exclusive to grey whales, but if they were afflicted by the Bleeding status before using it, the bleeding damage will bypass the Inmune status.



Target: self.

Effect: the creature gets rid of the Fastened status and becomes Immersed for one round.

Sea creatures can only use this skill after unsuccessfully trying to dive while Fastened.



Target: self.

Effect: the creature becomes Immersed for one round.




Target: self.

Effect: the creature gets rid of the Fastened status and becomes Immersed for one round.



Target: self.

Effect: dodges a single attack.


This skill is exclusive to legendary sea creatures, except for narwhals and grey whales.



Target: self and a single crew member.

Effect: the creature dodges a single attack and counterattacks, dealing a variable amount of damage depending on your crew's overall level.

This skill is exclusive to legendary narwhals.



Target: all crew members inside a whaleboat.

Effect: deals a high amount of damage depending on your crew's overall level and afflicts the targets with the Bleeding and Overboard status.

Updated thanks to tzeneth. This skill is exclusive to the legendary white whale.




Target: self.

Effect: the creature gets rid of the Fastened status, restores its unique ability and becomes Immersed for one round.

This skill is exclusive to the legendary white whale, but it can only use it after you remove its unique ability.


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Human enemies: the higher the level of a human enemy is, the higher his HP and damage output are.

There are two types of human enemies and these are their skills:

War Canoes


Target: a single crew member.

Effect: deals a variable amount of damage depending on the attacker's level.



Target: other war canoes.

Effect: raises damage by 50% for one round.


This skill is cumulative, meaning that, if two war canoes use this skill during a round, the third one will duplicate its damage output.



Target: self.

Effect: heals 10 HP and removes the Bleeding status.




Target: self.

Effect: the war canoe becomes Inmune for one round.


If a war canoe was afflicted by the Bleeding status before using this skill, the bleeding damage will bypass the Inmune status.



Target: all crew members

Effect: inflicts the Stunned status.


This skill is exclusive to the Chief Koyah boss.


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Pirates


Target: a single crew member.

Effect: deals a variable amount of damage depending on the attacker's level.



Target: a single crew member.

Effect: deals a variable amount of damage depending on the attacker's level and afflicts the target with the Stunned status.



Target: self.

Effect: dodges a single shot.




Target: dead pirate.

Effect: summons a new pirate to replace a dead one.


This ability is exclusive to pirate captains and some special characters.

SC - Blue Whale






Unique ability
Unsoppable: the creature gets rid of the Fastened status every time it attacks.

Skills:







Adult or older only:







Legendary only:







This species is the one that has the most HP, but conversely it is the one that yields the most blubber and exp, which makes it the best target for farming levels and $.

Fighting adult or older blue whales can be somewhat dangerous due to their Breach attack, but as long as you have Whaler Men on your crew and you play offensively you should be able to easily kill elder members of this species.

Migration routes: (click on the images to enlarge them)

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SC - Bowhead Whale






Unique ability
Massive Skull: the creature is immune to the Stunned status.

Skills:







Adult or older only:







Legendary only:







This species has very low HP, but it yields an standard amount of blubber and exp, so it's a good target for farming during the early game.

Fighting bowhead whales is only difficult if you don't play offensively, but otherwise they are quite an easy prey. Also, having Whaler Men on your crew is always helpful to avoid the Overboard status that their Charge attack inflicts.

Migration route: (click on the image to enlarge it)


SC - Gray Whale






Unique ability
Experienced Migrant: the creature deals +50% damage in migration routes.

Skills:
a a a






Adult or older only:







This species is average in terms of HP, dangerous attacks and yielded blubber and exp, but its migration route is located near other routes belonging to sea creatures that are better farming targets, so you should only bother to hunt them in order to earn the Check List achievement.

Grey whales are unique in the sense that they will use their Flex Parasitic Armor skill instead of diving to avoid danger, but they can still become Immersed if they manage to use the Tangle Ropes skill. Other than that, fighting gray whales is quite easy, except when they're migrating, in which case you should prioritize defensive maneuvers over offensive ones.

Migration route: (click on the image to enlarge it)

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SC - Humpback Whale






Unique ability
Fasting Creature: the creature deals +50% damage in feeding areas.

Skills:
a a a a











Adult or older only:







Legendary only:







This species has average HP and yields low amounts of blubber and exp, so it's only a good target for farming during the early game.

Humpback whales are one of the easiest preys to hunt, except for adult and old specimens, which can be more dangerous due to their Breach attack, but, as long as you have Whaler Men on your crew, you'll have no problems killing elder members of this species.

Migration routes: (click on the images to enlarge them)

j j
SC - Killer Whale






Unique ability
Learning Path: the creature deals +50% damage against targets already attacked in the same round.

Skills:
a a a






Adult or older only:







Legendary only:







This species has low HP, but, considering that it's one of most dangerous and yields average amounts of blubber and exp, you should only fight it to earn the Check List achievement.

You should never fight killer whales if you haven't Field Doctors and Whaler Men on your combat crew, and even if you do have them, you should always play deffensively in order to prevent killer whales from using their unique ability and the Spyhop skill to increase their damage output.

Killer whales will always attack the same target, so, if you manage to shield said target with the Protective Maneuver skill during each round, you'll be able to avoid their attacks and kill them without taking many risks.

Migration route: (click on the image to enlarge it)

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SC - Narwhal






Unique ability
Power of Love: the creature deals +50% damage in mating areas.

Skills:
a a a






Adult or older only:







Legendary only:







This species is the one that has the less HP, but conversely it's the one that yields the less blubber and exp. Despite that, it's the best target for farming during the early game.

Narwhals are the easiest preys of the game, but you shouldn't let your guard down when fighting them, as their Ambush attack deals a lot of damage, enough to one-shot one of your crew members if they're buffed by their unique ability.

Migration route: (click on the image to enlarge it)

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SC - Southern Right Whale






Unique ability
Maternal Bond: the creature deals +50% damage when fighting alongside newborn or young whales.

Skills:
a a a






Adult or older only:







Legendary only:







This species has average HP, but it yields high amounts of blubber and exp, so it's a good target for farming if you have problems killing blue whales.

Fighting right whales is simple enough; the only attack you'll need to watch out for is Tail Slap, but if you play offensively they won't get many chances to use it.

Migration routes: (click on the images to enlarge them)

j j
SC - Sperm Whale






Unique ability
Thick Skin: the creature is immune to the Bleeding status.

Skills:
a a a






Adult or older only:







Legendary only:







This species has high HP and yields great amounts of blubber and exp, so it makes for an excellent farming target.

Having Whaler Men on your combat crew is pretty much essential when fighting sperm whales, as all of their attacks inflict the Overboard status. If you manage to avoid said status, killing them will be easy enough.

Migration routes: (click on the images to enlarge them)

j j
SC - Sharks






Unique ability
Deadly Jaws: the creature deals +100% Bleeding damage.

Skills:
a a






Adult or older only:







Sharks are usually encountered when you're given wrong indications regarding new whaling areas or if said indications point to a whale species' migration route. Apart from that, you'll have to fight them in Main Mission 1 and can appear in certain minor quests, such as the ones involving finding a missing ship. They yield low amounts of food barrels and average amounts of exp.

Fighting sharks is almost trivial if you have Field Doctors on your combat crew, but if you don't they can be really dangerous, as they'll often use the Blood Frenzy skill against Bleeding crew members.

Sharks will always attack the same target, so, if you manage to shield said target with the Protective Maneuver skill during each round, you'll be able to avoid their attacks and kill them without taking many risks.

SC - Bosses



Boss: Wasco



Unique ability
Spirit of the Wolf: the creature ignores negative effects and random condition cards.

Skills:
a a a a











This boss is fought in Main Mission 7 and has 120 HP. The fight against it pretty much functions as a fight against a legendary killer whale, so as long as you have Field Doctors and Whaler Men on your crew you should have no problems defeating this boss.


______________________________________________________________________________




Boss: Moby D-i-c-k (yeah, we had to add hyphens due to Steam's censuring bot)


Unique ability
Beyond Nature: the creature is inmune to damage and negative statuses.

Skills:
a a a a a a











This boss is fought in Main Mission 10 and has 250 HP. First of all, I'll warn you that this boss is unbeatable unless you equip a crew member, preferably your strongest Hunter, with the Raven's Spear object.

I recommend fighting Mocha once your captain is at level 20 and you have at least 3 level 9 Whaler Men on your crew. I also advise deploying 1 level 9 Carpenter on the same whaleboat as the Hunter that has the Raven's Spear object equipped in order to double your chances of activating the Raven Spear's power, Holy Might.

In order to defeat the legendary white whale you'll first need to use the Holy Might skill against it so that your crew can deal damage to it. Once you remove Moby's unique ability, you'll need to play as offensively as possible, as after a few rounds have passed MD will use its Abyss Cloak skill to restore its unique ability, which will force you to use the Holy Might skill again in order to defeat this boss.


Human Enemies
Note: human enemies can use all of their skills regardless of which level they are, so there's no point in repeating which skills each type can use.

______________________________________________________________________________



War Canoes



Unique ability
Sharpened Spears: this enemy's attacks inflict the Bleeding status on his targets.

War canoes can be fought in Main Mission 5 and in The Northwest Passage quest 2 if you choose to do so, but in order to complete Main Missions 6 and 9 you'll need to beat several canoe encounters. They can also appear in minor quests that involve finding lost ships.

Fights against war canoes are similar to sea creatures encounters, but your crew members will use pistols instead of harpoons to defeat them, so having Men-at-Arms in your crew will allow you to use their special skills against them; conversely, Harpooners' skills will be disabled during canoe encounters.

Their War Chant skill can turn them into really dangerous enemies, so play defensively every time they place their skill cards over their character cards, but otherwise play offensively to end the encounter as soon as possible.

Once defeated, canoes will yield a random number of barrels of any resource but blubber and oil.

______________________________________________________________________________



Pirates



Unique ability
Boarding: this enemy deals +50% damage in the first round.

Pirates can be fought every time you run into the ships that patrol pirate areas or in Main Missions 3 and 4 if you choose to do so. They also must be fought in Cook quest 4.

Fights against pirates are completely different from canoe or sea creatures encounters due to two reasons:
  • First, you'll only be allowed to bring three crew members to the fight, so I recommend always bringing your captain, a hunter, preferably a Man-at-Arms, and a scientist, preferably a Field Doctor.
  • Secondly, each character will be allowed to use skills during every round, which means that if you're lucky you'll be able to play 1-3 actions during every round, but, conversely, enemies will always play 3 actions at the start of every round.
Due to the above-mentioned peculiarities, fighting pirates is always very dangerous, as if RNG isn't favorable to your characters they can easily end up dead in a few rounds. However, once you beat a pirate encounter, you'll be able to plunder the attacking pirate ship, which will award you some $ and a random number of barrels of any resource, including blubber and oil.

If you defeat a pirate captain when he boards your ship, the pirate area that his ship patroled will disappear from the map.

Note: during Bass quest 3 you'll have to fight Guards, which are similar to pirates, except for their unique ability, No Mercy, which grants them a +50% damage buff against targets that have ≤ 25% of their Max HP. Guards that haven't said ability will behave like pirate captains, meaning that they'll be able to use the No Quarter skill.

______________________________________________________________________________



Boss: Diabolito



Unique ability
The Devil's Touch: this enemy's attacks inflict the Bleeding status on his targets.


This is a pirate boss that can be fought in Main Mission 4 if you choose to confront him once he reveals Gardiner's location. He has 50 HP and will be accompanied by two pirates.

This boss fight functions the same way as any other pirate encounter, so remember to bring a Man-at-Arms and a Field Doctor to the fight if possible and try to kill Diabolito first, as he'll behave like a pirate captain, meaning that he'll be able to use the No Quarter skill.


______________________________________________________________________________



Boss: Chief Koyah



Unique ability
Frenzy of Raven: this enemy's damage output increases by 50% every time he is hit.


This is a war canoe boss that must be fought at the end of Main Mission 9. He has 80 HP and will be accompanied by two war canoes. I recommend bringing at least 1 level 9 Man-at-Arms and 3 level 9 Whaler Men to the fight.

This boss fight will end as soon as you kill Chief Koyah, so you won't need to defeat the 2 war canoes that will accompany him, but, in order to avoid getting overwhelmed, I recommend doing so nonetheless.

During the boss fight you should always prioritize removing Chief Koyah's attack cards, as his unique ability will increase his attack power to ridiculous levels as the fight progresses, which will allow him to one-shot any of your crew members if you give him the chance. You should also avoid his unique skill as often as possible, as if he manages to use it there's a high chance that one or more of your crew members will end up dead in the next round.


18 Comments
Tysserr  [author] 31 Jan, 2018 @ 8:33am 
@Coffee thanks for your kind words!

Which SC species is the most dangerous heavily depends on your crew and available whaleboats, but in general lines I consider killer whales to be the most dangerous, as they can cause the Bleeding and Overboard status and can increase their damage output by using the Spyhop skill.
KISSINGER DEFENDER 30 Jan, 2018 @ 6:31pm 
Amazing guide. Seriously, thanks for putting so much effort and time into a video game. I really like it. Also, which SC species would you say is the most dangerous (besies sperm whales of course)
Tysserr  [author] 23 Jan, 2018 @ 5:02pm 
You're welcome Cell , we thank you too for checking our guide in the first place. Don't worry, the crew guide will feature a trait and skill glossary, as well as a walktrough of sorts detailing how to fully upgrade your ship in the most efficient way possible.

As for Whaler Man , it's a Sailor specialization branch. Whaler Men's icon is a white whale over a blue background and they're the only characters who can remove enemy attack cards, that's why we always recommend bringing Whaler Men to difficult fights.
Cell 23 Jan, 2018 @ 1:16pm 
Sorry I thought my first post did not post. Do not worry over the greyed out skill box thing, that would be more a developer thing.
Cell 23 Jan, 2018 @ 1:12pm 
Looking forward to a skills guide. Perhapse a ship requirement/stat guide also? Can this guide elaborate on "Whaler Men" please? When fighting norwhal, I target the elder first to remove ambush from play. And thanks!
Tysserr  [author] 22 Jan, 2018 @ 7:36pm 
I'm sorry Cell , but writing the crew guide is going to take us some more time. However, the achievement guide will be posted soon, so if you're interested in that you can always check it.

As for your question, I don't quite understand what do you mean by greyed out skills; if you elaborate on that I'll be happy to answer all of your doubts concerning skills.
Cell 22 Jan, 2018 @ 5:48pm 
Skill Guide. Yes please. Do not know why the skills arent just greyed out, would be helpful.
Tysserr  [author] 20 Jan, 2018 @ 10:22pm 
Steam Guide Maker has been giving us lots of trouble these last days, so we've just decided to split the "Sea Creatures" section into 10 new sections. We hope that this modification will help us to make changes faster in the future, as well as improving the overall understanding of this guide for both old and new readers.

We also want to thank all the people that has visited this guide, especially to svfn , Uruk the Dread and King Crimson , whom we hadn't thanked for their kind words.
Tysserr  [author] 20 Jan, 2018 @ 9:02am 
Thanks a lot for the clarification tzeneth ; I'll update the guide as soon as possible.

Yeah, that final boss fight relies a lot on RNG, but I realized a long time ago that, if you have a level 9 Carpenter on the same whaleboat as the character that has the Raven's Spear object equipped, you can use his Technical Support skill to double your chances of receiving an opportunity to use the Holy Might skill.
tzeneth 20 Jan, 2018 @ 2:54am 
For clarification on The Jaw, it does less damage if you are a lower level. I was level 16 and it was only doing 26 damage. Enough to kill my crew but that fight is a luck fest anyway (How long does it take you to get the damned key item without items being disabled, etc.)