Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The way I see it, on ships with smaller crew count and with starting template that doesnt give priority to experience you might be better off leaving the automatic success talents for the later and focussing on ship combat talents that give you a better chance when you end up in a fight. In any case playing in a smaller ship certainly does add to the difficulty level considerably. The good news is though that if you manage to handle a small ship on Hard you will definitely have muc easier time should you try to start with a larger ship!
At first level, I'm used to putting all my crew's talents into automatic skill success talents, but I don't think that's going to work on higher difiiculties. I think you need fast getaway and talents that purge effects right on day one. That might make the scout build unworkable on higher difficulties, but I'm going to put some more thought into it. Maybe you could really get by without those automatic success talents. Just fail some rolls, take the hits, pay for the repairs, but it's going to lower your profit margin.
The default difficulty (Basic) is indeed significantly more forgiving than Hard and other higher difficulties, so I can imagine that you can handle crew fights without a healer just fine. If you check out the info on the Change difficulty tab in the character creation screen you will see that enemies on Basic are set at 60% strenght while on hard they are at 110% ie they are almost twice as strong. Moreove on Basic your captain and officers can never die and crewmembers have over 80% chance of surviving when they get knocked out in combat while on Hard there is permadeath for everyone and each charcter has only over 40% chance of surviving if they go down in a fight.
I will definitely try a game with a scout ship too at some point, though I am sure it will be quite challenging on Hard for the reasons that you listed.
I just want to put in there that I read a post a while ago about how you start in a scout ship, the littlest ship available. I thought the guy was nuts, especially after I started a game like that. (I always put experience as last priority. You're supposed to earn experience! If you start a scout with a level one crew, you're immediately understaffed in almost every department.) Then I tried playing it, and it's just unbelievably awesome. Through the start of the game, I don't develop any combat talents at all. I just run from every fight.