Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Oh, let's imagine an gremlin that sneaks, sneaks...
Well, by staying close to the ground, it was perfect for extracting a soil sample rather than spying on the enemy.
Using it along LWOTC but no other mods affecting gremlins.
Granted, could have just been a native game bug. That said, unchecking this and reloading a pre-mission save appeared to resolve it one way or the other.
I find it hard to believe. What exactly becomes broken?
Love the mod though, looking forward to getting back to it after :0)
I've been cobbling together various Siege operators (with some creative liberties! :P ) in my XCOM campaign, and have been having fun emphasizing what's iconic about them. This, and various other mods are making it quite a satisfying experience =) I appreciate how customizable this is. Cheers.