RimWorld

RimWorld

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Project Armory 1.4.0.1 [1.4]
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Mod, 1.4
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10.584 MB
2 Feb, 2018 @ 11:30am
30 Apr, 2023 @ 11:41am
22 Change Notes ( view )

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Project Armory 1.4.0.1 [1.4]

Description
*-*-*-*- REQUIRES HARMONY, JECSTOOLS, AND[XND] PROPER SHOTGUNS TO WORK PROPERLY -*-*-*-*

Hello there!

Back in business update of the project armory 20th century mod. I have added a dozen or so more firearms, made it compatible with 1.4, and also made it compatible with [XND] Proper Shotguns mod, as I found out that it still works even though it is outdated.

In order to run this mod, you'll require Harmony (for [XND] Proper Shotguns), JecsTools (for oversized weapon component), and [XND] Proper shotguns for multi-pellet shotguns.

Have fun!

Project Armoury 20th century pack adds a lot of weapon designs produced, used, and only prototyped from the period 1945-2000 on the ole' earth and gives them vanilla-friendly descriptions.

It fetures:
Pistols
Submachine guns
Assault Rifles
Battle Rifles
Rifles
Revolvers
Shotguns
Sniper Rifles
Anti-materiel rifles
Shoulder-fired launchers

I've taken great care to vanilla-balance all the parameters for every weapon using maths and real world analogues.

The aim of this mod is to provide more flavour and variety to rimworld, without upsetting the balance and the feeling of the game too much, and I think It fulfills this venue.


Have fun!


P
___________________________________________________________________________



Changelog:

1.4.0.1
Fixed the weapon tags to the 1.4 standard.

1.4
Back from the dead. Now compatible with 1.4, added a dozen more firearms, and compatibility with [XND] Proper shotguns

1.2.1.2
Added tags for shields mod.

1.2.1.1
Made Reusable rocket launchers actually reusable. They'll cost 3x as much as single use ones, and will take 3x
as many resources to make.

1.2.1.0
Reducing armor penetration values after realizing how armor works. Now armor will be useful.

1.2.0.9
Added 1.1 support, removed support for ProperShotguns mod due to its' discontinuation. Back to boring shotguns.


Increased point-blank accuracy for shotguns and anti-materiel rifles.


1.2.0.8
Added single-use rocket launchers as well as research and a workbench to build those. Murdebrone galore!
But beware, as you'll need 1 advanced component per launcher as well as plasteel and chemfuel.

1.1.0.8
Fixed some revolver stats while creating the stat lists.

1.1.0.7
Fixed tag missing from submachine guns.Now they will appear in-game

1.1.0.6
Added Smeltability.


1.1.0.5
Fixed some shotguns not firing many pellets but just 1


1.1.0.4
Added WorkGiver.xml so that the colonists will actually work.

Reduced the placement size of smoothbore workbench to 1x1.

1.1.0.3.
B19 version.
Added Smoothbore and Rifling workbenches in order to reduce clutter. They unlock when you research the
"Gunsmithing" and "Precision rifling".

Added JecsTools dependency(weapon texture scaling)
Added ProperShotguns dependency(XeoNovaDan's ProperShotguns)

Added Revolvers.

Added Shotguns.



1.0.0.3
FIxed G11's stats.

1.0.0.2
All errors removed.
Popular Discussions View All (4)
6
23 Jan, 2019 @ 9:19am
Armor Piercing values
Plymouth
5
3 Mar, 2021 @ 4:17am
Good guns?
obama
3
5 Nov, 2018 @ 12:28pm
PINNED: Anti-Materiel Rifles
Plymouth
461 Comments
Rodster 12 Apr @ 1:03pm 
Love this mod, will you be working on a 1.5 update?
Anduin1357 25 Sep, 2023 @ 5:45pm 
@AVNlover67 In the mod directory ./Defs/ThingDefs
There, you can find the files for all the guns and rocket launchers that this mod adds.

Alternatively, you can get XML Patch Helper and edit things that way.
AVNlover67 23 Sep, 2023 @ 12:47pm 
Why is the crafting skill required a 6 when some guns do less than 10 damage? How can I change their damage?
Lord_Havoc 31 Jul, 2023 @ 10:59am 
Wooo!!! Thanks for updating
AVNlover67 2 May, 2023 @ 11:56am 
I like this mod because it adds a lot of guns but the guns are so weak.
Kyrrisayo 30 Apr, 2023 @ 11:02am 
Thanks for updating this! It's honestly one of my favorite RimWorld mods, and I'm super glad to see it receiving proper support once again!
FurrySlurry (the sergal king) 16 Apr, 2023 @ 8:14pm 
Huh didiin't expect this but its nice to have an update :bbamsmily:
Plymouth  [author] 16 Apr, 2023 @ 6:12pm 
Lads it's updated go ham
Anduin1357 23 Apr, 2022 @ 5:32pm 
Is there any progress on 1.3? I really don't want this mod to die. It's a really good gun-replacement for abstracted vanilla industrial-tech firearms.
Lord_Havoc 26 Sep, 2021 @ 2:16am 
NO!...Thank you for a superb mod. This is a staple mod I put on all my playthroughs, it's awesome