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DOS and Win seem to be same except that DOS is missing one gfx option, and seems like cars have more wobble (suspension tilt) in DOS.
Win version seems to have all the effects compared to (and depending which) 3Dfx version, some just lack transparency or have different colors.
3Dfx is the only one that can do bilinear filtering, and custom high resolutions with nGlide/dgvoodoo.
They all work on current dgvoodoo2 with voodoo2, regardless of what 3dfx patchnotes say.
Indeed v3 is the only one that's missing the rain in Moosejaw Falls' foggy region.
I didn't pay attention to other details, like puddle splashes or having blue particles when vehicle respawns, but these are already known as missing under 3Dfx.
nGlide vs dgVoodoo2 has no difference.
There is this - https://www.gog.com/forum/ignition/3dfx_version/post6
Now this uses old dgVoodoo and I dunno which 3Dfx patch version, but the raindrops are huge blue blocks for some reason, dunno if that's intended or a byproduct of older dgvoodoo.
It also mentions that GoG has some textures missing too, but I don't have the tools to go thru files, but I didn't see any textures missing in my own tests.
If someone is willing to do more testing, please do.
I wanted to throw in some (I guess now outdated?) information together on how to patch it up for playing the 3Dfx version so I made this guide pretty hastily.
The English version does have three 3Dfx patches, I think I just pulled these from archive years ago:
https://www.gamefilearchive.com/files/misc/ignition/patch/
I'm seeing wild results with 3Dfx versions - for example using v3 patch from UDS and current DgVoodoo2 doesn't render blue raindrops in Moosejaw Canyon's foggy area.
From what I know is that there are v2 and v3 3Dfx patches circulating the net (archive.org maybe), where is v1, and is this behavior different because of newer dgVoodoo2 versions, or if nGlide does it better, or if there is literary something missing in all of these files and releases and patches and neither GoG nor Steam nor patches contain what is necessary...
There are numerous threads in GoG forums with a bunch of files, there's a thread here on Steam where posters started arguing what should be rendered in 3Dfx version, and whatever else is floating the net.
I'm asking what is the "ultimate" 3Dfx Ignition experience, and how to achieve it?
- Any mixed mode CD capable virtual CDROM ought to work, I'm using ImgDrive portable, it plays music without any tinkering (note that it's my only virtual CD drive if that even matters).
*Note that I don't know how control CD volume this way.
- You can rip CD music provided you have the original physical disc OR you have a proper bin/cue image, Windows Media Player can rip to WAV/FLAC for example, or 7zip with BIN/CUE plugin can extract original 1:1 WAV files from the image.
*VLC 3.0.21 never reads the last track, that's why I mentioned WMP instead.
- Converting between formats is easy, use Audacity, VLC...
- ogg-winmm.dll plays OGG files.
- cdaudio-winmm.dll plays tracks directly from mounted images.
- mp3-wav-winmm.dll plays mp3/wav files.
*this one doesn't work for me as of writing this post
- If any of these don't work, just look for a newer fork, they are all on Github anyway.
https://github.com/ayuanx/ogg-winmm
This was suggested by Silent (https://cookieplmonster.github.io/about/) when researching this issue. The game uses mciSendString() for handling CD music playback. I first thought that patching the exe would be necessary, but Silent showed that there is a much easier solution :))
1. place the files from the ogg-winmm release in the same folder with the ignition exe
2. have the CD music ripped to a folder "MUSIC" and named Track2.ogg Track3.ogg...
3. Launch the game and enjoy the nostalgia
The GOG release of the game already had the Music folder with the tracks ripped, I'm not sure if this is the case as well for the Steam release
https://web.archive.org/web/19990429164257/http://www.uds.se/ignition/igndownload.html
Just copy all of the files from MS/x86 and the executable within your dgVoodoo folder to the game folder.
Even managed to get steam recognize it as Ignition, to track the game time (just needed to create a steam_appid.txt file, type the number 577990 in it and save it in the main folder of the game).