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Een vertaalprobleem melden
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1507188762
• It doesn't change much outside of lower cap of attributes (40) and combat skills (10). You can still raise attributes and skills above hard caps, but only coming from equipments or unique talents.
• Lone Wolf chars will reach cap very fast, so you'll eventually have to distribute your points elsewhere, Wits allow Rogue to crit without forcing yourself to position behind enemy for backstabs all the times at late game.
• Both Ranger/Spellcaster will perform better at late game compared to Rogue, due to better scaling and much more impactful spells. Although Rogue is easier to play early on because they get guarantee crits from backstabbing.
is Wits really that important for rouge? is 70 Fin enough for lategame? How well do you fare in tactician mode?
I don't plan on using sneaking or persuasion, just killing all the way. do you think ranger or spellcaster can do better than rouge?
I've tweaked it for Sebille.
On paper, I've replaced Bigger and Better by Guerilla and put all in sneaking instead of thievery (sounds good to have +40% damage for the 1st blow).
0 to Huntsman for a 10 in dual wielding.
Lesson in finesse for +2 finesse, +3 memory from Sebille story.
I get more raw damages and a sneaking rogue.
Here are the raw stats in the builder (no gear)
Sebille Rogue [divinity-2-planner.netlify.app]
Any thoughts?