Stellaris

Stellaris

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Technology Tree
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12.825 MB
17. Dez. 2017 um 5:07
7. Nov. 2024 um 4:41
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Technology Tree

Beschreibung
It is a mod to add vanilla technology tree information on the technology of the description .
Achievment compatible.
For better visual effects you may need this mod: Wider Tooltip
Supported Languages: English, Brazilian Portuguese, German, French, Spanish, Polish, Russian, Chinese, Japanese, Korean
Supported versions : 3.14

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How To Read
Technology Tree of Self-Evolving Logic:
|--Self-Aware Colony Ships [require AI-Controlled Colony Ships(Colony Fabrication Drones)] [Computing] |--Positronic AI [Computing] | |--Synthetics [require Droids , Galactic Administration] [Maniacal, Spark of Genius, Curator, Industry] | | |--Synthetic Personality Matrix [Industry>3] | | |--Fungible Circuitry [require Cross-Model Standardization] [Maniacal, Spark of Genius, Curator, Industry] | |--Sapient Combat Simulations [require Extended Combat Algorithms] [Computing, Curator, Maniacal, Computing > 3] |--Extended Combat Algorithms [require Specialized Combat Computers] [Computing] |--Sapient Combat Simulations [require Positronic AI] [Computing, Curator, Maniacal, Computing > 3]
  • Researching Self-Evolving Logic is a necessary conditions for unlock Self-Aware Colony Ships, Positronic AI and Extended Combat Algorithms. You also need research Self-Aware Colony Ships in order to unlock AI-Controlled Colony Ships (also called Colony Fabrication Drones for machine intelligence).
  • From the icon behind the tech name Sapient Combat Simulations, you know that it is physics technology. If the lead physics scientist has a Computing field expertise, then the tech's chances of being drawn would be increased. The left condition gives more chances than the right. "Computing" and "Computing > 3" are two different things. ">3" means the skill level of a leader should greater than three, otherwise the tech's chances of being drawn would not be changed.
  • There are two Sapient Combat Simulations, which does not mean there are two different technologies (Machine Template System is the only exception). Sapient Combat Simulations has two prerequisite technologies: Extended Combat Algorithms and Positronic AI, so the tree shows two path:
    1. Self-Evolving Logic -> Positronic AI -> Sapient Combat Simulations [require Extended Combat Algorithms]
    2. Self-Evolving Logic -> Extended Combat Algorithms [require Specialized Combat Computers] -> Sapient Combat Simulations [require Positronic AI]
Attention
  • Tiers - Technologies are divided into 6 levels (T0 to T5) of advancement. Higher tier technologies require obtaining a certain number of technologies from the preceding tier (set at 6 for all tiers) before they become available as research alternatives. (from https://stellaris.paradoxwikis.com/Technology )
  • "|--(2)Xenobiology" means the tier of Xenobiology is 2.
  • Some technologies's teconology tree text may too long to show on the screen.
48 Kommentare
LEon Scott 3. Nov. 2024 um 6:39 
update for 3.14, 大佬 pls
Heyone 21. Nov. 2023 um 5:43 
update for 3.10, pls
fedekk2014 19. Sep. 2023 um 20:22 
update for 3.9, pls
Bluefield 20. Juni 2023 um 12:02 
For anyone who is lost;

This tech tree appears when you hover at the suggested tech in the research tab.
owtfox 14. Mai 2023 um 4:02 
Hello, is this updated for 3.8? I'd love to try it out, looks wo cool!
Sakuya Minagami  [Autor] 27. März 2023 um 5:17 
This mod is constantly being updated, but sometimes it may be delayed for a few days due to me not noticing the official version updates.
Lucas 15. März 2023 um 3:04 
does this mod need an update for 3.7?
shuguang 26. Nov. 2022 um 3:56 
你的very的good:steamhappy:
惊蛰。 1. Okt. 2022 um 5:18 
very good,let me 这萌新 can easy play,thanks
Spielor123 19. Sep. 2022 um 2:58 
How can i activate the information?