Stellaris

Stellaris

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[DISCONTINUED] RPG Traits Core [Official Version]
   
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25.895 MB
15. pro. 2017 v 13.37
8. led. 2019 v 6.21
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[DISCONTINUED] RPG Traits Core [Official Version]

V 1 kolekci od uživatele Enginseer Rogal
Discontinued mods
6 položek
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For a spiritual successor of this mod, check out the (currently in development) mod made by explodoboy:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2633239835&searchtext=Roleplayer%27s+Paradise+%5BTraits%2C+Origins%5D

RPG Traits by LuxArdens

Tired of bland, boring species? Tired of having a dozen races that all feel and play exactly the same? Use RPG Traits! It will give you alien aliens. Aliens that are big, small, that eat dirt, that are made out of electricity, that breed like insects, that are vastly superior or inferior to humans in some way. All of it implemented in a way that your gameplay feels different.

Want to play as a race of Dumb, Immortal, Titanic, Steel-Skinned Snails? Now you can! Or a race of Genius, Lithovore, tunnel-digging insects? Go ahead! How about playing as one giant Living Planet? Sure thing! It's all possible with RPG traits.

RPG Traits overhauls the random trait assignment of AI races, so randomly spawned races get the occasional fancy trait in addition to a combination of strengths and weaknesses that should be very noticeable. You may encounter a race that happens to be very good at mining minerals and want to enslave them. Fallen Empires spawn with very powerful traits that they refined after centuries of research. Custom Races are now supported so you can make up your own species and play against them as well.

I cannot stress enough that this is an OVERHAUL mod with a different philosophy on game design than that of the Stellaris developers. Vanilla Stellaris dares not create real diversity in its aliens, so you end up with antropomorphized aliens that are all just slightly weaker, or slightly smarter, but otherwise they're pretty much human clones. Barely noticeable. This mod throws that out of the window and asks the question "What if there's an alien race that feeds on dirt?" and the answer is you don't need farms, so food requirements are zero for species that feed on dirt; not just -10% or whatever. Alien species are deliberately not equal. Humans are set as the neutral axis (no traits) and when you encounter an alien species, they will often be a lot stronger or a lot smarter than humans; not just a 10% bonus.

Want more RPG features in your Stellaris games? Try the HEAVY Version
r/stellarisrpg
Github [github.com]

The following vanilla files are modified by this mod:

°common\fallen_empires\00_fallen_empire
°common\species_archetypes\00_species_archetypes
°common\traits\00_species_traits
°events\game_start
°events\pop_events
Počet komentářů: 435
explodoboy 6. lis. 2021 v 21.47 
@Voidfaire Wraithforme

That mod is based off of RPG Traits. It is NOT an updated version of RPG traits, but rather a replacement built from the ground-up.

The latest fixed version of RPG Traits I know of is below:

https://gtm.steamproxy.vip/workshop/filedetails/?id=2407844516

Alongside this, I made a patch for that mod that majorly tweaks the mod and does some rebalancing. It, however, is still not properly balanced. I've abandoned the mod, however, and am developing RPP instead.

The patchmod is below, though it's likely outdated now.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2451131639
Rolhn 22. říj. 2021 v 8.15 
Update when?
inactive acc 25. úno. 2021 v 13.51 
I will update the fork version of this mod and possibly add my own features
NoSleeper 26. čvc. 2020 v 0.38 
James Fire 15. čvc. 2020 v 11.48 
That leads into the "The simple solution here is to read"
VOC - WW3 Enjoyer 15. čvc. 2020 v 6.28 
@james Fire
not everyone knows how to update it and it is a damn good mod. so if someone has updated it it would be a blessing if they shared it.
James Fire 4. čvc. 2020 v 6.23 
The simple solution here is to read.

And then either update it yourself, or stop using it.
Plauge_Dragon 3. čvc. 2020 v 22.07 
This mod crashes my game. Is it ever going to be updated?
Epicdenver 2. kvě. 2020 v 16.24 
@stotin im going to try and do something with this mod so if you can figure out which files it would help greatly
Stotin 27. dub. 2020 v 11.10 
@Kuoko Nosa there are some documents (i forgot which) but if you delete them it fixes a bunch of stuff