RimWorld

RimWorld

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Refactored Work Priorities B18
   
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12.12.2017 klo 20.40
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Refactored Work Priorities B18

Kuvaus
Original mod by Dingo
Ludeon[ludeon.com]

Unofficial update for B18
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Forums thread with source code & direct downloads[ludeon.com]



Grants you additional control over colonists, including some tweaks to their work priorities and schedules.

The mod includes an options menu (Options > Mod Settings).

  • Injured animals will be fed by handlers instead of doctors.
  • Removing roofs prioritised above building roofs.
  • Custom repair threshold - you decide when repairs should be made.
  • Repair designator - force repairs on buildings above the repair threshold.
  • Prioritise rottables - haul corn, meals etc. as a high priority.
  • Prioritise deterioratables - haul items as a high priority.
  • Set an item HP threshold to avoid prioritising items with low HP.


15 kommenttia
Mlie 14.5.2020 klo 11.06 
Made an update of this for RimWorld 1.1
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2096359885
Hope this helps anyone!
groovybluedog 30.10.2018 klo 9.11 
Said this won't ever be updated :c
Ariadne 10.9.2018 klo 8.35 
Hey, there. Been waiting for the update for this one. Hope you manage to get around to it soon :)
Benzrathe 2.9.2018 klo 7.40 
@tomlee92502 inquiring minds want to know...
TomTheFurry 1.9.2018 klo 1.32 
update to b19?
Vellis 9.7.2018 klo 7.21 
this mod thooooo
Eunomiac 8.6.2018 klo 13.37 
Does this mod work with Fluffy's Work Tab?
DarvTorman 24.4.2018 klo 7.01 
When using UI scale, this mod screws up wording on Work tab. Can you please correct that?
Modo 17.3.2018 klo 1.36 
I would suggest moving the deconstruct priority above other stuff. Otherwise replacing anything requires either manual work forcing, or literally finishing all building. And if you dare place the new wall, floor or whatever before all deconstruction is finished...
Skull Punch 28.12.2017 klo 22.14 
@FireStorm He mentions Dingo as original mod maker at very top.