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[XND] Better Chain Shotgun
   
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12 dec, 2017 @ 3:14
15 feb, 2018 @ 6:53
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[XND] Better Chain Shotgun

Beskrivning
Direct download from GitHub[github.com].

Compatibility
This mod will naturally be made redundant by Combat Extended by NoImageAvailable since that overhauls the combat system entirely. This will also conflict with the RWWB project by Kinjry does a thing, although that seems unlikely to be updated to B18.

Should work fine with other mods though.

Overview
Exact Changes:
Accuracy (touch): 40% -> 58%
Accuracy (short): 43% -> 63%
Accuracy (medium): 38% -> 56%
Accuracy (long): 32% -> 46%
Range: 9 -> 12.9

Note: Only 'touch' and 'short' accuracy ratings are relevant to the chain shotgun since its range is so short.

Full Description:
We all know how terrible the chain shotgun is in vanilla, barely being a step up from the pump shotgun in terms of damage output, all while having a heavily cut-down maximum range; more research investment and being more difficult to produce. The chain shotgun's range is so short that melee units can easily close in once they even get within chain shotgun range, and the chain shotgun wielder will be beaten to a pulp or chopped into pieces in hilarious fashion since they can't hit the broad side of a barn.

Chances are that by the time you have crafters capable of producing chain shotguns of quality levels high enough to make it remotely acceptable in terms of accuracy, chances are that everybody in your colony will have superior weapon types such as... I dunno; assault rifles and charge rifles perhaps?

To add to that: even if a pawn does get within shooting distance of their target with the chain shotgun, testing shows that the machine pistol will consistently beat the chain shotgun in head-on fights. Bear in mind that the machine pistol can be scavenged very early on, has a much longer range and is also much easier to produce.

With all of that considered, the chain shotgun is all but redundant, right? After all, it can't even compete with the bargain basement machine pistol, let alone weapons in its own price bracket such as the heavy SMG - arguably even the pistols are better owing to their superior range!

This mod makes the chain shotgun a more feasible option by making it considerably more accurate and increasing its range to match that of hand grenades. Now it offers generally superior or at least comparable damage output to the heavy SMG while still being balanced with inferior range, but not to the point where melee can easily close after one burst. Besides, the shooters might finally be able to hit something!

Credits
Marnador for their RimWorld-style font.

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through here or Ludeon Forums, and give credit where credit's due.
9 kommentarer
Dalton RickmanT.TV 2 nov, 2018 @ 2:54 
awsome
Jaxx - pshoooo 20 sep, 2018 @ 20:51 
ah! ok. thank you.
XeoNovaDan  [skapare] 19 sep, 2018 @ 12:17 
@Jaxx - This is now vanilla and thus won't be updated
Jaxx - pshoooo 19 sep, 2018 @ 11:34 
any chance of an update on this?
MangoCobra 4 feb, 2018 @ 11:51 
lol, okay, okay. I'm just :steamsalty: that the game is unrealistic about shotguns.
XeoNovaDan  [skapare] 4 feb, 2018 @ 1:10 
@Massive Damage - Maybe when RimWorld hits 4.0 :P
MangoCobra 3 feb, 2018 @ 14:42 
Shotguns are remarkably accurate in close range (And with a slug, even moreso!), so I hate how close combat againts a shotgun is useless in this game.

Anychance you could increase the range to 80 or so? Much more realistic.
XeoNovaDan  [skapare] 12 dec, 2017 @ 4:42 
@JackedUpSailor No. What's in the description is what you get.
GIFShinobi 12 dec, 2017 @ 4:18 
did ya change the speed that it shoots?