Hinterland

Hinterland

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Buildings guide
By Fillet Fighter
This guide will tell you what each building does, what it can upgrade to and what is needed to upgrade
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Outpost
The outpost is the only building in the town at the start of a new game

you can spend money to gain access to resources without finding them yourself

upgrades to
Manor
Estate
Keep

Only money is needed to upgrade the outpost
Hostel
To build a hostel, you must have a Goodman/woman show up in town

Requirements
Outpost
No resouces needed
No item needed
No building needed

What it does
A hostel lets you have three visitors in town at once and gives you 5 gold a day


Inn
The inn is the first upgrade from the hostel

Requirements
Manor
No resouces needed
No item needed
No building needed

What it does
An inn allows you to have four visitors and gives you 5 gold a day, it also increases town quality by one


Tavern
The tavern is the upgrade from the inn

Requirements
Estate
Fresh water
No item needed
No building needed

What it does
A tavern allows you to have five visitors, gives you 10 gold a day and increases town quality by 2
Farm
To build a farm a farmer must arrive in town

Requirements
Outpost
No buildings required
No items required
No resources required

What it does
A farm gives the town 2 food a day


Large farm

Requirements
Manor
No buildings required
No items required
No resources required

What it does
A large farm gives the town 3 food a day

Plantation

Requirements
Estate
No buildings required
No items required
Fresh water

What it does
A plantation gives the town 5 food a day
Camp
To build a camp you must have a trapper arrive in town

Requirements
Outpost
No buildings required
No item required
No resource required

What it does
A camp gives the town 2 food a day


Hunting lodge
This is the upgrade from camp

Requirements
Manor
Fletchery
No item Required
Wild game

What it does
A hunting lodge gives the town 4 food a day and increases the town quality by 1
Ranch
To build a ranch a herder must arrive in town

Requirements
Outpost
No buildings required
No item required
No resource required

What it does
A ranch gives the town 2 food a day and increases town quality by 1


Dragon ranch

Requirements
Keep
No buildings required
Dragon egg
No resource required

What it does
A dragon ranch gives the town 2 food a day, gives you 7 gold a day and lets you recruit a dragon into your party
Apothecary
To build an apothecary you need a herbalist to arrive in town

Requirements
Manor
No building required
No item required
Herbs

What it does
Creates potions

Infirmary
The infirmary is one of two upgrades from the apothecary

Requirements
Estate
No building required
No item required
Fresh water

What it does
Creates potions and increases town quality by 2

Lab
The lab is one of two upgrades from the apothecary

Requirements
Estate
No building required
No item required
Fresh water

What it does
Creates potions

Tower
The tower is the upgrade from the lab

Requirements
Keep
No building required
Tomb
No resource required

What it does
Creates magic rings
Shrine
To build a shrine you need an acolyte to arrive in town

Requirements
Manor
No buildings required
No item required
No resource required

What it does
A shrine allows various prayers that effect the town


Temple of good
A temple of good is one of two upgrades from the shrine

Requirements
Estate
No buildings required
No item required
No resource required

What it does
A temple of good allows various prayers that effect the town, more are available with a holy retreat in town

Temple of evil
A temple of evil is one of two upgrades from the shrine

Requirements
Estate
No buildings required
No item required
No resource required

What it does
A temple of good allows various prayers that effect the town
Guard house
To build a guard house you need a guard to arrive in town

Requirements
Manor
No building required
No item required
No resource required

What it does
A guard house lets the guard defend the town from raiders

Archery range
An archery range is one of two upgrades for the guard house

Requirements
Estate
Fletchery
No item required
No resource required

What it does
A archery range lets the guard defend the town from raiders

Watch tower
A watch tower is one of two upgrades for the guard house

Requirements
Estate
No building required
No item required
Stone

What it does
The building will shoot raiders nearby
Workshop
To build a workshop a craftsman/woman must arrive in town

Requirements
Outpost
No building required
No item required
No resource required

What it does
A workshop creates basic armor and weapons

Fletchery
A fletchery is one of two upgrades from workshop

Requirements
Manor
No building required
No item required
No resource required

What it does
A fletchery creates bows

Smithy
A Smithy is one of two upgrades from workshop

Requirements
Manor
No building required
No item required
Iron

What it does
A smithy builds upgraded weapons and armor

Armory
An armory is one of two upgrades from smithy

Requirements
Estate
No building required
No item required
Iron

What it does
An armory creates advanced armor

Weapon shop
A weapon shop is one of two upgrades from smithy

Requirements
Manor
No building required
No item required
Iron

What it does
A weapon shop creates advenced armor
Market
To build a market, you must have a trader arrive in town

Requirements
Manor
Inn
No item required
No resource required

What it does
It allows you to sell items, lets certain buildings sell goods instead of create them and gives you 10 gold a day
Tent
To build a tent you need a fortune teller to arrive in town

Requirements
Manor
No building required
Crystal ball
No resource required

What it does
A tent gives you 5 gold a day

Hut
A hut is the upgrade from tent

Requirements
Estate
No building required
No item required
Mandrake

What it does
A hut makes rings or potions
Stage
To build a stage you need a bard to arrive in town

Requirements
Manor
Inn
Instrument
No resources required

What it does
The stage increases the town quality by 3
Holy retreat
To build a holy retreat you need a high priest/priestess to arrive in town

Requirements
Keep
Temple of good
Relic
No resource required

What it does
A holy retreat allows prayers that effect the town
Tomb
To build a tomb you need a necromancer to arrive in town

Requirements
Keep
Temple of evil
No item required
Souls

What it does
A tomb summons undead for combat
Graveyard
To build a graveyard an undertaker must arrive in town

Requirements
Manor
No building required
Follower remains
No resource required

What it does
Provides fame for the player