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so im going to do it anyway
10/10 it was fun and cool to read
Thick skin. 300HP without, 400HP with. A 33(.¯3)% increase as you look at it from the old value.
Aggressor gives a 10% damage bonus, not 25%.
More blood to Bleed: "[..] by giving you five extra seconds on all downs.". No, it only increases this time initially. If it was on all downs you'd have 6 seconds on your third down on 145+. Technicality.
In Protector: "is not enough to equal a single hit to your body armor at close to mid-range". You can actually take one more hit from a shotgun at close range if you have fully upgraded armor and the Wolfpack DLC: 60 damage done to 60 initial AP with a 10% bonus leaves you with 6AP if that was the only thing that hit you. Still, move on.
The strategies are personal and I haven't read this. 1k chars.
-Yeah... that is actually a mistake in the guide... Guess I'll fix that.
Hope I made some sense.
2/2
-What I mean by more efficient ammo bag use is based upon the fact ammo bags restore based on percentage of lost ammo. I don't remember real ammo counts, but let's say you have 100 total ammo for a gun without any ammo bonuses and 150 total ammo with the same gun due to ammo bonuses. Now then, let's say you are down to half in either case, so in the first case 50% is 50 ammo and in the other's case it would be 75 ammo for 50%; you use the same percentage from the ammo bag either way, but with bonus total ammo you get more ammo overall.
-You taking cops hostages and the cops freeing hostages in general are entirely different things. I did however fail to mention the fact that Agressor's damage bonus allows you to quickly take Heavy Swats hostage with a Bronco, which, if I remember right, was 2.5 Bronco shots, with the 0.5 coming from the additional 0.25 each shot gets from Agressor.
1/2
-You said ammo bags are used based on refilled ammo and not based on number of uses, so how does using Extra Start-Out Ammo/Big Game Hunters make your ammo bag use more efficient?
-You used increasing the chance of a Heavy SWAT's surrender as a selling point for Aggressor, but earlier you stated "On 145+ you will rarely be able to stop the police from freeing civlians", which I assume should apply to all hostages. Is that point just moot?
-Since when are you immediately taken into custody after being downed three times? I've never played 145+, so I'm guessing this is only a thing then.
-No Mercy/Pre-Game Advice implies that extra cable ties are a deployable, but I assume this was just a mistake on OP's part.
As OP said (s)he doesn't play PD:tH anymore, maybe someone else can clear these up for me?