Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
for example, one person was responsible for just textures, and another for the actual model.
and sometimes people move on, so over the years it's been passed down to others.
Nahka originally created it, but he eventually moved on.
ZeqMacaw picked up where Nahka left off when Valve ported the rest of L4D's campaigns.
Zetnus was found as someone who was able to fix and improve the facial animations.
also, the model existed long before 2013... that was just about when the workshop started.
You can look up "Zetnus" and introduce yourself.
Thank you, stay tuned.