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Comunicar un error de traducción
for example, one person was responsible for just textures, and another for the actual model.
and sometimes people move on, so over the years it's been passed down to others.
Nahka originally created it, but he eventually moved on.
ZeqMacaw picked up where Nahka left off when Valve ported the rest of L4D's campaigns.
Zetnus was found as someone who was able to fix and improve the facial animations.
also, the model existed long before 2013... that was just about when the workshop started.
You can look up "Zetnus" and introduce yourself.
Thank you, stay tuned.