Cities: Skylines

Cities: Skylines

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Cobblestone Wavy Alternate
   
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Assets: Road
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15.459 MB
19. lis. 2017 v 5.32
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Cobblestone Wavy Alternate

V 1 kolekci od uživatele Urbanist
Urbanist's Street Designs
40 položek
Popis
Features
  • 16m (2 tiles) wide right-of-way with 2 vehicle lanes, parking spaces and pedestrian pavement
  • Costs $50/cell, upkeep $0.40/cell, speed limit 40 km/h
  • Found under small roads, look for wavy cobblestone road ALT icon
  • Custom model and LOD model for ground level only, elevated and tunnel uses vanilla two-lane road models
  • Wavy cobblestone road texture
  • Default pavement texture, blends in seamlessly with vanilla sidewalks
  • Bus stop support (sign only, no bus bay)
  • Street lamps on ground, elevated and bridge

Original Using Custom Pavement Texture
If you'd rather have custom sidewalks, use this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1199175553

Cobblestone Wavy Alternate by Urbanist
Počet komentářů: 13
Crystal Rose 4. pro. 2020 v 12.11 
Love it! Great job. Two thumbs up, fav'd and very much loved. Thanks for sharing.
sebesams 8. lis. 2020 v 5.43 
A gorgeous street, looks excellent in my old town
Urbanist  [autor] 18. kvě. 2018 v 0.55 
@Mvek I'll think about it, there are endless combinations :D
@Macwiss I'll find out about the slope tolerance!
Mvek 3. dub. 2018 v 12.38 
I like it, what about to implement also combinations with trees or for one-way 2lanes (so not 1 tile) streets? Would be great for historical town centers if the 1 tile streets are not possible now.
Mackwiss 17. bře. 2018 v 12.20 
any chance you could do one of these with the incline tolerance of dirt roads? Reason is to make roads in hills like Lisbon but with cobblestones. :)
Urbanist  [autor] 22. lis. 2017 v 17.38 
@sebnichols Yes you could do that. Still, it's not ideal... It might actually be easier to place decals on the NEXT alleys for now.
sebnichols 21. lis. 2017 v 7.22 
I guess it could be fixed with move it or something so I can drag the buildings closer to the road?
Urbanist  [autor] 20. lis. 2017 v 18.00 
@sebnichols For 1 tile wide roads, the zone only starts half a tile to the left and right. NEXT probably has custom code to fix this problem.
Urbanist  [autor] 20. lis. 2017 v 17.58 
@SimoG Definitely! They'll be coming soon. For a wider road, I might make a boulevard.
sebnichols 20. lis. 2017 v 7.34 
What's the zoning problem like?