Mystery Mine

Mystery Mine

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My guide for Mystery Mine
By Cierroth
Just a little guide to help anyone to complete the game. with enphasis in the collectibles, items and quests.
   
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Cave 1
Here is what you can find in this level
Items: nothing
Amulets: nothing
Weapons: nothing
Quests: nothing
Secret Places: nothing

This level exist only to teach you the basic movements of the character. The only threat to you is the poison bushes (the two spiders attack only if attack them first). Follow the Spirit's advice (quest) and try to kill them to familiarize with the combat system - it'll be very useful soon!
Cave 2
Here is what you can find in this level
Items: nothing
Amulets: Feather Amulet
Weapons: nothing
Quests: Help the Spider Clan (part1)
Secret Places: one

Now is when the real adventure begins. Here you can get your first (optional) quest and get your first amulet.
To take the quest, talk with the lone spider (warrior) by the wall, and it will take you to the Spider Queen, who wil asks for your help. If you agree, besides the completion of the quest, you will too become familiarized with the "secret places" that exist in almost all stages. if you not agree to help her, she will summon two warrior spiders to attack you.
Cave 3
Here is what you can find in this level
Items: Stone Statue 1
Amulets: none
Weapons: Machete
Quests: Help the Spider Clan (part2)
Secret Places: 2

From this stage tutorial ends, and the you are on your own. Pay atention to the glow of Spirit when it is in wall to find secret places here.

If you took the Spider Queen quest on the previous stage, she'll be waiting for you in the start of the stage. Talk to her to continue the previous quest, or ignore her and proceed forward (I TRULLY recomend continue her quest!).

If you choose to continue her quest, proceed until you find the black spider from before and follow it to his secret (place) den and defeat it like the previous quest. After beat it, the Spider Queen will appear and make a new (and final) request - if you do NOT agree to take it, she will summon two warrior spiders to attack you.

If you agree to help, you'll become a warrior spider from her clan temporally (during the quest only). If you suceed, some (warrior) spiders of her clan will become neutral to you and will attack only if you attack them (tough this only works until the reach the Mine 2 Stage).

You can find the first Stone Statue in the secret wall all the way to west, just after the poison bushes.
Cave 4
Here is what you can find in this level
Items: Stone Statue 2 and 3
Amulets: none
Weapons: Slingshot
Quests: Help the Stranger (part1)
Secret Places: 1

Altought this stage has two ways to follow, both have the same item box with the same weapon. After choosing with side go, proceed until you find a long pit to the bottom. There you will find the next quest. This is the longest quest of the game and ends near the final stage - but it pays well for your effort to take it.

The Stranger will ask you to find the mysterious magical pages scattered by the levels. Eah page when found, grants you a wonderful reward. After find it, just return to the stranger and he elucidate you in the game's background story each time.
The first page is southwest all the way down. There you will find a locked door that opens if give the correct answer (Lie) - if not it will summon enemies to kill you.

Check the chest near to get the second Stone Statue. The Third one is a chest in the lianas climbing before the exit.
Cave 5
Here is what you can find in this level
Items: Silver Key
Amulets: Bat Fang
Weapons: none
Quests: Defeat the Giant Bat
Secret Places: none

Here comes the first BOSS of the game (and final area of the Cave). The best weapon here is the Slingshot. Stay in the left highground shooting (even you don't see it you can hit - just look at the boss life bar to see if you are really hitting it) until she approches. When her life bar was over half, she will starts to diving two times - just roll to not be hit and continue shooting until defeat her.

After beat the boss it will drop the Bat Fang amulet. Take it and proceed - to the first real puzzle of the game. Just activate the switches so you can reach the chest at top. It contains the Silver Key - needed to opens the doors the allow you to exit the stages from here on.
Mine 1
Here is what you can find in this level
Items: Golden Tool 1, Shard of Golden Heart 1
Amulets: Tribal Necklake
Weapons: Club
Quests: Help the Miners (part1)
Secret places: 2

From this stage on the layout of the levels become a little tricky so I can't back to explore the if you follow a wrong path (unfortunally I don't have a map or something to help yet, but I can advise ALWAYS explore all highground before go down).

Altough the miners keep saying babble talk, there is one of them that has a request for you (located down in the middle area). If you kill the mine spider that is preventing him to get his chest, he will give you the a golden tool and a shard of golden heart. The Shard of Golden Heart can increase you max heart metter if you get 5 of them (each given by a miner request).

You can find the Golden Tool 1 protected by two back spiders heading east from you starts or northeast from the middle area where you talk the miner. The Tool is part of the 5 mine collectives (as the Stone Statues in the Caves).

All the way down near the exit there is a chest protected by 3 warrior spider that contain the Tribal Necklake amulet. If you complete the Spider Queen request there is a few chance that they ignore you - if not be prepared to fight!
Mine 2
Here is what you can find in this level
Items: Golden Tool 2, Shard of Golden Heart 2, List of the Ingredients, Ambrosia
Amulets: none
Weapons: Short Spear
Quests: Help the Miners (part2)
Secret places: 2

Heading east you see a ghost (zombie) miner, just after him there is chest near a silent miner wich contains the Short Spear.

If you get down and head to west, you find a miner who will requst you find his lost familly relic (a golden coin). You can find it just heading to the right in the middle area in a chest next to a zombie miner. Return it to him and you get another Shard of Golden Heart and a List of Ingredients - to be used in Alchemy Laboratory later.
The first ingredient (Ambrosia) can be found here too - just head to west from the Totem located downwards. Its near of a miner.
Note: you have ONLY this chance to get it - if you choose the path to east you can't go back!

Heading al the way down from where you found the Ambrosia, there is a chest with the second Golden Tool. To reach it you need to activate a switch located to the east.
Mine 3
Here is what you can find in this level
Items: Golden Tool 3, Shard of Golden Heart 3
Amulets: Ritual Bone Knife
Weapons: none
Quests: Help the Miners (part3)
Secret places: 2

This stage is rather easy if comparated to previous ones of the Mine. jus rtemeber to activate ALL switches you found - it is necessary not only to procced to level but to find secret places. After activate the first switch head down and talk with the miner to get his request. After do it, return to him to get the third Shard of Golden Heart.

From the totem go down and go EAST (west is rather dangerous) you will find the chest with the Ritual Bone Knife amulet. From the place where you found the amulet head to west to find a area with a zombie miner and a miner a upper it - the chest with thir Golden Tool is there.

Going down you will fing the the two exits of the level - I strongly recomend the west one (as the east one starts the next stage with monster attacking you!)
Mine 4
Here is what you can find in this level
Items: Rootkind
Amulets: Desert Wolf Amulet
Weapons: Tribal Wood Hammer
Quests: none
Secret places: 3

This stage has no quest and no Golden Tool. In the switches play a important role here.
Heading down, go to the second entrance - the one just after the one with fire. There you find the Rootkind (another of the ingredients of the list). BUT be cautious to NOT step on the button yet!

Return and head to the first east area to east (oposing to the entrance with fire) activate this switch and get down by the left side (from where you came). If you did it correctly the ground now has a entrance - NOW you can go back to the previous button and step in it.

Going through this way you will find the chest with the Desert Wolf Amulet, protected by two zombie miners (this is the ONLY way to get it - even if you can see them from the place you get down from the right, you can't reach this place from there).

Just to the right, you will see a lake and a path just beneath you (blocked by a wall) if step in the button at right time (as said earlier) this wall should be disapeared - opening a shortcut to the exit... BUT DONT EXIT THE STAGE YET!

Heading to west from where you see the two zombies that guard the Desert Wolf amulet, crossing a lake, you wil find the Totem and two more paths proceeding west and heading down. To west has two boxes with one heart each but due the danger of the spiders there make it's not worth of it. Heading down there are 2 paths you can go - both lead to east and with a lake with a killerfish. the firt one lead to same place as the wall opoened by the button mentioned earlier. The bottom one has a sunk chest with the Tribal Wood Hammer weapon (and the final secret place of this level).
Mine 5
Here is what you can find in this level
Items: Shard of Golden Heart 4
Amulets: none
Weapons: none
Quests: Help the Stranger (part2) and Help the Miners (part4)
Secret places: 2

This stage is rather easy, because you can skip few alternate paths. Get down ignoring the east and west paths, and you will find the Stranger. Talk to him to proceed with his quest, and he will ask you to find another mysterious page. Get down again and head to east to find a sign with the riddle saying how to find the mysterious page. After get the page, return to the Stranger to listen the rest of the story told before.

To find the first secret place of this level just head to the oposite direction (to west) of where you found the page. You find it in a small gap with a box above a fire pit with two moving plataforms (note: the sight of it will only trigger when reach the box).

Proceeding down, you will find the Totem. After save. proceed east to find a miner who will ask you to kill his deceased brother - who was turned into a zombie miner (red). Before leaves, get down and activate the switch at the bottom of the stairs. Now get down from the Totem, ignoring the Golem at the entrance to west, and proceed to east to find a miner and a red zomnbie miner beneath him (who happens to be the deceased miner's brother). Kill the zombie miner and return to his brother to receive the fourth piece of Shard of Golden Heart.

Return to the place to the totem, and get down again but proceed heading to west this time to find the secod secret place of this level - at the same way of the previous one: a gap with a box with but that only triggers its sighting when you reach the box there.

After it, just proceed heading to east and you will find the exit.
Mine 6
Here is what you can find in this level
Items: Shard of Golden Heart 5, Golden Tool 4, Leaf of Yellow Flower
Amulets: none
Weapons: Blowpipe, Shortbow
Quests: Help the Miners (part5)
Secret places: 1

Proceed down from the begining to find the chest with the blowpipe weapon guarded by a zombie miner and a golem. Don't forget to activate the switch loacted at the closed gap to west (caution with the spider there) if not, you can't acess the enclosed lake located east.

To find the miner with that will give you the fifth (and last) Shard of Golden Heart, take the lake path heading to east and talk to him two times or with any miner one time then go talk to him. If you get all other Shards, you will now have a completed golden heart that wil increase your heart metter by one.

From where you foun the miner with the last request, just head to the entrance beneath to find the chest with the short bow weapon. Getting down, you will find the Totem, and a enclosed lake to east, cross it and you find a chest in that are with the Leaf of the Yellow Flower - another of the ingredients of the list - located in the only secret place of this level.

Going down from the the totem, will see another enclosed lake with a sunken chest there. Go there to get the Golden Tool 4.
Mine 7
Here is what you can find in this level
Items: Root of Esor, Golden Tool 5
Amulets: Mutagene
Weapons: Bumerang
Quests: Alchemical Laboratory
Secret places: 3

Get down the stairs, take the moving plataform activate and head west to activate a switch where there is a golem, to open the path of the first secret place loacted east. From there head down to find the last ingredient - the Root of Esor.

There is an alternate (and more easy) way to do it too: head down from the second stairs found beneath the moving plataform, to find the first Totem of the stage. From there, head east crossing the 3 moving plataforms to find the Root of Esor and climb the stairs to find the first secret place.

From the Totem, head west to find another switch to open an alternate (and more safety) path (where you find the second secret place of this stage) to the bottom.
The other way, is using the moving plataforms just right of the Totem. Just be cautious with enemies found down there!

Heading southwest you will find the second Totem of the stage. The Alchemist Laboratory entrance is just beneath. Save and head there to find the lab tools and the final Golden Tool just above, tough you cannot reach it yet). Check the tools to start it:

possibles combinations you can get
A = Ambrosia / R = Rootkind / Y = Leaf of Yellow Flower / E = Root of Esor
A+R = Pink (attract spiders = spawn spiders non stop until you die)
A+Y = Red (temporary trasnforms into a bat)
A+E = Blue (gives a Mutagene)
R+Y = Green (kill you)
R+E = Yellow (gives a Golden Heart)
Y+E = Orange (take you to a place with enemies spawning non stop until you die)

Drink the Red potion to turn into a bat and (finally) reach the Golden Tool; Drink the Yellow potion to increase your max heart meter (five hearts - if you complete the Miner's Help quest); and, drink the Blue potion to get the Mutagene amulet (only god knows its use).

After finish the Lab issues, head down. You'll see the stage's exit guarded by some zombie miners to west - but don't go there yet. Instead, head to the bottom and go east to find the third secret place and the Bumerang weapon. Now you can exit the stage knowing that you got all of it!
Mine 8
Here is what you can find in this level
Items: Golden Key nº1
Amulets: none
Weapons: Short Spear with Ice Amulet
Quests: Defeat the Miner Ghost
Secret Places: none

Here is the second boss of the game. He can be very annoying if you don't know how to deal with him. The best weapons against him is the blowpipe (the bumerang has low accuracy). He atatcks throwing blue slime shots in two patterns: three repeated shots straight you or a little shower of them is you are near him. Take care to dodge his shots and proceed shooting him even is he is not in the screen (just aim for where youi think he is), sometimes he disaapeears and comes dashing around from left or right, to avoid it jump the higher you can (or climb the stairs located east).

After defeated, he will drops the Short Spear with Amulet of Frost weapon and the first Golden Key item - use it to open the door located east and activate the switch foud there open the way to the bottom.

Eventually you will find the Totem. Save it and focus in solve the puzzle of the light totems to open the exit door (step on the totems in this order: 4 5 _ _ _ 1 3 2).
Deep Mine 1
Here is what you can find in this level
Items: Fragment of Ordo, Wooden Totem 1
Amulets: none
Weapons: Long Spear
Quests: Ancient Treasure (part1)
Secret Places: 1

This stage is very dangerous. The Ice Spiders are tough and their fangs can freeze you - slowing you down! The same goe to the Ice Mages that can shoot ice balls from afar.

First, head left from where you get down. You will find a chest (with the Long Spear inside) guarded by an Ice Mage. After get it you can get down OR head to the right to activate a switch located next to another Ice Mage (just be cautious to NOT BE KILLED by the Ice spider guarding the place).
This will open the ground beneath where you get down from the Totem, revealing an alternate way to the same place.

Down there you find two Ice Spiders roaming around. If you activate the switch before get down, you can use the stairs to evade most of the spiders attacks increasing your chances of surviving the battle. After beat the spiders head left to find a lone miner ghost and talk to him to start the Ancient Treasure quest. The quest consist in collect the four fragments of the key to open the door of the tresure chamber. The first fragment - Ordo - is located just left, just solve the switch puzzle to reach it.

Heading left you will find a Totem. Save the game, jump to the right, and get down the ladder to find another switch guarded by a ice mage - defeat him and activate it. Go back and get down the ladder near of the Totem, then jump to the moving plataform an proceed down. There is a closed room with a chest to the left (if you activate the previous switch it is not "closed" anymore). That is the only secret place of this stage, and the chest have a Wooden Totem - the first item of this level collection.

Heading right you'll find this level exit - just be cautiou to not be killed by the ice mage and the ice spider guarding it!
Deep Mine 2
Here is what you can find in this level
Items: Fragment of Perditio, Wooden Totem 2
Amulets: none
Weapons: Long Bow with Flamy Arrows
Quests: Ancient Treasure (part2), the Wall of Power
Secret Places: 3

You start this level with two paths to take: east and west. both ice spider roaming in the bottom of the stairs so be cautious whichever you choose.

The east path wil take you to second Totem and the next fragment - but to reach it you need to kill the ghost miners while trying to navigate in a large corridor (the first secret place of this level) with lot of traps: floating blocks, falling spikes, and hidden spike pits! To reveal these pits be sure to step in the buttons on the ground. After this gruelling cruzade you will see the fragment in the end of the corridor next to a box with a heart.

Before the Totem there is a enclosed area with a miner ghost and a chest with the second Wooden Idol - that is the second secret area of this level. to enter, you need activate one (or both) of the switches in both sides of this stage.

Headin to west you'll find one of two switches that opens the entrance for the enclosed room with a ghost miner and a chest located east. This switch opens the rightside entrance - near the second Totem. To safely kill the ghost miner without getting hit, use the Wooden Hammer and stay BENEATH him. Inside the room you will find too the switch to open the leftside passage.

Getting down from the west side of heading left from the enclosed room takes you to same place, and near the third Totem in this level. Tough, it is most safelly do it from the left side of the enclosed room if you not wish to face two ice spider and a ghost miner together.

You have three paths to take now: east, south and west.

The west one wil take you to a room with two spiders and the ghost miner mentioned earlier. in the room you wil find the "Wall of Power" there is quest relationated to it but it starts and ends(?) without further explanation.
*personally I think it is not "ended" but is incomplete. There must to be SOMETHING you should do it there to trigger... but I don't know what is yet (if someone knows please contact me).

The east spread a lttle to east and and south. In the east and you'll find a chest guarded by a ghost miner with the Flame Bow weapon inside. If you wish to exit the stage you can take the ladder to the left.
The south path lead you directly to the exit. (tough, it is guarded by THREE ice spiders be very careful - you can easily die in this part!).

update1: As I expected, the "Wall of Power Quest" has a trick: you must find and observe the Wall of Power in "Spirit Form" - and that can only be done with a special potion made from a secret/hidden item that I can be adquired beteween the cave 1 and mine 7 areas*
*thanks for the game dev. to tell me this - although he doesn't remeber WHERE or WHAT exactly it is... the only tip as that is quest-realated. (...)

update2: the dev, said that the final version of the game may have some content removed... so the so-called item need to make the potion to switch places with the Spirit may cannot be able to make... so the game's will still have 3 broken archievements (...)
Deep Mine 3
Here is what you can find in this level
Items: Fragment of Aqua, Wooden Totem 3
Amulets: Red Substance, Green Substance
Weapons: Long Bow, Club with Spikes
Quests: Ancient Treasure (part3), Help the Stranger (part3)
Secret Places: 3

Right in the begining of the stage, I you take the Stranger quest, you see him. Talk to him to procced with his rerquest and go find another mysterious page.

The BEST weapon to use in this stage is the bumerang (hitting enemies from afar and sometimes stunning them).

Get down and head to east to crossing the blue fire pit to reach some a place with two chains and a rope, both leading above.
You will too find a enclosed room wich a lone ghost guarding a chest to has two entrances. Head to west to activate the switch that opens the left entrance - caution, it will free two hidden ice spiders that will come to attack you!
That room is the first secret area of the level, and the chest has the third Wooden Totem of the Deep Mine collectives. Activate the switch found there to open the right entrance of the room.

Crossing the enclosed rrom or following the upper path above you will reach a place with a moving plataform to right leading down. But don't go there yet. Climb the chains and head to a entrance to east find a room with a ice mage and a ghost guarding the chest with the Club with Spikes weapon.

Getting down using the moving plataform, you wil find the Totem, and three paths to follow: east, west and south. You will see too where is the third Fragment - Aqua (and the second secret place). Heading east, lead you to it. Altough, BE PREPARED becase it is a flooded corridor with ghosts on each corner!

First, kill the first two ghosts, and go all the way to east (lure and kill the first ghost there), activate the switch found there, go back and take the opened path, grab the Fragment and head back quickly as possible!

Heading south will lead you to the mysterious page, and the third secret place of the level. But be cautious because it is guarded by 3 Imps - creatures from the Underrworld very tough but weak agains elements. The key to defeat them safely is burn the ground breaking the red box next the stairs and lure them to chase you make them step into the flames. Just stays in the hight groun and they wil not reach you, and eventually will go return to their place - so repeat it until they all die (it can take a while...).
Before the stairs there is a box just to the left guarded by a ice mage with the Long Bow weapon inside.

After defeat the Imps take the page and return to the Stranger to linter more of the story. When you get the page you too will receive the Red Substance, Green Substance amulets.

Now that you did everything in the level, take the west path and head to the exit... but caution because it is guarded by FOUR ice spiders scattered in that area.
Deep Mine 4
Here is what you can find in this level
Items: Fragment of Ignus, Wooden Totem 4, Golden Key Nº2
Amulets: none
Weapons: Silver Sword of the Wolf
Quests: Ancient Treasure (part4), Help the Ghost Miner, Help the Stranger (part4)
Secret Places: 2

Here you find the last fragment of the key of treasure door. First take the moving plataform (or climb the chain rope) - you can see a enclosed room to right from here but ignore it for while. In the top, take the moving plataforms and climb the ropes, (ignore the closed door with the zombie and the Totem for while) to reach a enclosed corridor to northwest - caution with the Ice Mage here it can easily hit you.
You'll se a lone chest with the second Golden Key - needed to open the door mentiooned earlier (pay attention to Spirit flash light - it will show the first secret area here, just above - just DON'T step on the button there - it will blow up the boxes on beneath corridor!).

Head west - using the bumerang to blast the fire boxes without being burn - to reach the room where the Fragment of Ignus is kept guarded by a flame ghost. Dash to avoid (or try to beat the ghost, it is your choice) and grab the fragment.

Now go back to the ropes area and open the door with Golden Key. If you talk with the zombie it will give you a sword if you beat 3 another miner ghosts. Remeber to save in Totem and head with caution (falling is rather easy here)
The first two ghost can be found just to the bottom from the first rope - take the moving plataform to reach it with safely. There kill the first ghost to the right, then activate the switch found there to open the enclosed room (that is the secoind secret place here) where is the second ghost and a chest with the last Wooden Totem. Kill using the Tribal Woodhammer (safest way) then head back to Totem and take the moving plataform to the right. Now you can head south or east (make sure to kill the ice spiders before proceed, to be caught by surprise later, before head to whatever path you choose).

Heading south you will need to fight against an ice spider an a centipede. Before get down to they, blast the box to left - so you lure the ice spider to kill it here. After killing the spider kill the centipede. the only enemy now, is the last miner ghost (from the zombie request). Go back to the next Totem and take the Spiked Club to kill with - luring it from out of the room.
Now that you killed all three ghost return to the zombie and get the Silver Sword of the Wolf.

Proceeding east you will fin a centipede and a ice mage. Kill the mage first. Kill the centipede and proceed east to the next Totem to save (or change weapons).

Before exit the stage, you will find the stranger again. Talk to him (two times) to proceed with his quest, if you wish. Then head for the exit.
Deep Mine 5
Here is what you can find in this level
Items: none
Amulets: none
Weapons: Long Flamy Spear, Woodoo Doll
Quests: Ancient Treasure (part5)
Secret Places: 2 (although the game says it is only one in the after stage count)

The Silver Sword of Wolf is one-hit-ko against ghosts - so use it here freely. Getting from the begining you must fight a ice spoider and a ice mage try to kill the spider first. kill the mage then head west to kill the ghost found there - but only after lure then to you - the sword attacksare short and straight so if they floating above you or distant of your range you can't hit them. Now you are free to choose with side to descend left of right. The safest way is from the left - in the right there is a ice mage and a centipede waiting for you. BUT the left is not easy too - it has a ice spider and another centipede roaming just beneath you.

Just jumping to the right and proceed the center area, and you will find the so called door of the Treasure Room. Remember to change the to the bumerang weapon BEFORE open the door. Iside you find a sarcophagus (and the first secret place here). Open it to reclain your treasure... NOT YET!! you must fight the Ancient Leech to get it!! The stategy here is get out of the room quickly then hit him the bumerang before he can summon three ghost miners - just 3 or 4 hits are enough to kill him, after beat him, reclaim your prize the WOODOO DOLL weapon. It can hit ANY enemy/box from a sight reach, killing them from affar EVEN through doors, walls and another obtacles.

Now procced heading east to find a switch guarded by ice spiders. Activate it to open the door to the last secret place - located all the way down. There you wil find a chest the Long Flamy Spear weapon. Defeat the ghost and the Ice Mage and proceed to west to find the exit... or you can get down and try to beat the remaining enemies (i don't recomend).
Deep Mine 6
Here is what you can find in this level
Items: none
Amulets: none
Weapons: none
Quests: none
Secret Places: 2 (although the game says it is only one in the after stage count)

This stage is bit boring. From the begining you will see a ghostly girl that will ask you save her - just follow her whenever she appears, while kill every enemy you see (ignore any switches for while) until find the Totem - but do not save yet!
Head back and hit the first switch you found (east) to open the door to only secret place here (with a Imp waiting for you in the bottom). Ignore it then head west to the other switch. Activate it to open the way to second secret place here (with a ghost miner waiting for you in the bottom, get down and kill it ir you wish).

Now that you cleared all enemies and found all secret places of this level, go to the Totem and save. Proceed to enclosed room to the right to find the ghostly girl wich will BATTLE YOU!! but you can't even hurt her - your objective here is SURVIVE 3:00 seconds while Spirit is charging his energy.

She attacks following a pattern. First She will throws five diamond dust shoots folloed by a sixth shoot of three of them, then will scream to make the spikes fall from ceiling. Abuse of the dash to dodge the shoots and go to the right side of the room (sweet spot) to escape from the spikes.

When the time reaches 1:30 or so whe will turn into ice whirl and start zig zag in the ground - grab the chain ropes to escape it - and keep the pattern mentioned before.

Whe the time reaches 0:60 she will create two ice flame pools and starts floating aroun in diagonal patterns try to chase you - and keep the other two patterns. To escape its tackle climb the chain rope to the highes then descend when she approuches.

When the times is done the Spirit will use a flash burst that will kill the ghost and open the doors to the next (last) level... the Underworld...!
Underworld 1
Here is what you can find in this level
Items: Little Devil 1
Amulets: none
Weapons: Case-hardened Machete of Water
Quests: Help the hornless Imp (part1), Help the Stranger (part6)
Secret Places: 1

Welcome to the most easy and at same time dangerous stage. The underworld levels are filled with fire pits and fire elemental along with devilish enemies.

Right in the begining you find a hornless imp. Talk with him if wish to get his request, if not, just proceed heading down. There you will find two groups of two imps separed by fire pits that will attack you at sight. The safest way to pass here is to use the Woodoo Doll while riding the moving plataform to right - (hitting them without they can retaliate you) until they all are dead.

Just to the right, after the fire pits, you will find the Totem and a chain rope leading up.
If you take the chain rope until the top you will find a imp settlement to right of the screen. Kill the imps and the hellhound found there and activate the switch to open the way to proceed forward (the safest and easiest way to do it is using the Woodoo Doll while standing in the gap of the middle rock plataform above them). If you take the hornless imp request, you wil find him standing to oposite side of setlement. talk with him then return to him after kill all (vinaceous) imps.

Crossing the fire pits path to east of the Totem you wil find the stranger (weakened by some mysterious reason). He will plead you to kill him of let him die. If kill (hit) him he will tell where the Book of Life is kept (It is behind the waterfall).

Proceeding east, you wil find a lone imp and a switch (if you did'nt activate the previous one you can't reach this yet). From here you can see a highround place just above (but you reach from this side) so don't bother with it for now.
Get down and use the Woodoo Doll to kill the hellhound beneath, and open the almost-hidden chest with the first underword collectible (Little Devil) inside and a heart (but do not activate the switch yet). Get down again and safely and easily kill the two imps beneath using the Woodoo Doll.

Take the moving plataform to cross the firepit. You will find a spacious area with another chain rope that take you up and a imp followed by two hellhounds on the otherside - again the safest and esiestway to kill them is lure them back to the fire pit and stand in the moving plataform using the Woodoo Doll.

Climbing the chain rope will take you to a path with some chain ropes and moving plataforms with fire pits just beneath them leading to west - crossing this wil take you to the highground place mentioned earlier. There, you will find a the imp and a hellhound guarding a chest with the Case-hardened Machete of Water weapon (and the only secret place of this level).

Passing the first chain rope, head to the east and take the second one to reach the door located right above you to exit this level.
Underworld 2
Here is what you can find in this level
Items: Little Devil 2
Amulets: none
Weapons: Decorated Trident, Water Gun
Quests: Help the hornless Imp (part2)
Secret Places: 2

The second level of this stage, is a bit straight forward, so there is not much side paths here. First pass the lava pool avoiding the flame ghost and being cautious with the Imp. Then take the moving plataform up and cross the upper (smaler) lava pool to reach the other side (or you CAN try jump the lava pool just to the right - if you have enough skill to do it...!). Then take the next moving plataform to proceed to the Totem.

Defeat the flame ghost and the imp (from distance) to safely proceed to the east. More forward the path split up and down.
If you take the upward, you will find a chest with the second underworld collectible (Little Devil 2) guarded by two hellhounds (and the first secret area of this level).
If you take the downward path, you'll face one imp with a hellhound (you can easily kill them using the Woodoo Doll), and a flame ghost just a bit down there.

Now, you can climb the chain ropes to proceed east OR get down to find the Hornless Imp (if you take his quest) and the second Vinaceous Imp Settlement. Search the rock near you (advice given by the hornless imp) to kill HALF of the vinaceous imps. After kill all of them, talk to the hornless Imp and go to the left and open the red chest to get the Decorated Trident weapon.

Back to east path, defeat the pack of three hellhound to proceed... but not exit the stage yet. Take the moving plataform up to where you can see a flame ghost guarding a chest (to the left), and defeat it to get the Water Gun weapon (and find the second secret area of this level).
Underworld 3
Here is what you can find in this level
Items: Little Devil 3 and 4
Amulets: none
Weapons: Destroyer of the Gods
Quests: Help the hornless Imp (part3)
Secret Places: 3

Welcome to LAST level. Equip the watergun then kill the flame ghost to the right of the lava pool. Then hop in the moving plataform. Climb the chain ropes to the top luring the hellhound to chase you (then die in the lava down there) and jump to the left to reach the firts secret place of this level. Now get down, taking the moving plataform again to proceed east.

Kill the two Imps (luring them into the lava using the Woodoo Doll). Once again climb the chain ropes to the luring the hellhounds to make them jump to try catching you, but failing and land all the way down. Jump to the left and climb the chain ropes tehre to reach the red chest with the third under world collectible (Little Devil 3) and a heart (as the second secret place as well).
You can jump the the right if you wish, but there is nothing but a lone Imp.

Proceeding east you will find the Totem. Save, and take the moving plataform down then head to another one to left. Climb the chain rope to find another chest with the last Little Devil (fourth) and a heart (as the third secret place of the level as well).

Kill the flame ghost to right (using the watergun) then proceed east. Ensure to kill the flame ghost at the right edge of the screen to it do mess with you later, too! Now you have theere ways to go: Up, down and forward. Heading UP will take you to the thrid Vinaceous Imp Settlement (so if you got the hornless imp quest take this one first); If you take the downward path be sure to equip the Woodoo Doll to kill the Fire Golem found there. It can EASILY kill you with few hits! This path is just short cut to the path to the east (leading to the same place place more safely). If you choose proceed forward to be sure to have SKILL enough to reach the other side climbing the chain ropes.

If you take the upper path be sure to NOT ATTACK THEM DIRECTLY - their number can EASILY beat into pulp in seconds! the safest (and easiest) way to do it is using the Woodoo Doll while staying in the moving plataform and hiting them when the plataform reach goes up, reaching the settlement highs. DO NOT get out of the moving plataform until kill all (but one that stayed behind) of them. ONLY do it, the two hellhouds jump into you, so just get down from the plataform when it is near the ground making them surely fall into lava. Lure the last imp out of place and use the same strategy with the previous ones to defeat him. After killing all Vinaceous Imps, the hornless imp will present you with the weapon (sword) Destroyer of the Gods.

Proceeding east you now have two layers to follow - upward and doward. Upward offer few risks and do not have much enemies, but to do it you MUST have killed the previous flame ghost at right edge if not it an mess you lot here! Downward need more cunning mind and skill to kill the enemies without beig hit of pushed into lava(!).

And now, after so much trouble there is just bit east the LAST exit door (just be caution to not be killed by the two hellhound guarding it).

Underworld - the Altar
Here is what you can find in this level
Items: none
Amulets: none
Weapons: none
Quests: none
Secret Places: none

Not much to say here. Just remember that each choice you'll take, lead you to a different ending.
Besides, if you choose to kill the stranger (Underworld 3), both choices receives a slight change in the endings.
To get the good(?) ending, you must kill the stranger and take the choice the right in the Altar [/spolier]
Weapons, Amulets, and Items
WEAPONS
WEAPON
RANGE
EFFECT
Tribal
Knife
close
none
[/tr]
Machete
close
none
Slingshot
long
none
 Club
close
can STUN enemies
 Short Spear
close
none
Tribal Woodhammer
close/above
can STUN enemies
 Short Bow
long / charge
none
 Blowpipe
long
can POISON enemies
 Bumerang
long / throw
can STUN or BURN enemies
 Short Spear with Amulet of Frost
close
can FREEZE enemies
 Long Spear
close
none
 Long Bow with Flamy Arrows
long / charge
can BURN enemies
 Club with Spikes
close
can STUN enemies
 Long Bow
long / charge
none
 Silver Sword of Wolf
close
none
 Woodoo Doll
surrounding enemies
none
 Long Flamy Spear
close
can BURN nemies
Case Hardened Machete of Water
close
can SOAK enmies
 Decorated Trident
close
none
 Water Gun
long
can SOAK enemies
 Destroyer of Gods
close
none
This slot is empity because I can't find it - IF YET that it exist!

AMULETS
AMULET
EFFECT
Feather
Amulet
Ancient Darkness / Red Unkown Effect
[/tr]
Bat Fang
Ancient Darkness / Red Unkown Effect
Tribal Necklake
Revenge of the Ancestors
Ritual
Bone Knife
Animal Spirit
Desert Wolf
Amulet
Alarm Scream Effect / Revenge of the Ancestors / Red Unknown Effect
Mutagene
Increases the Amulets equip slot by one - but only while equiped
(disappears after exit the stage returning the Amulets equip slot to normal)
Red Substance
Tribe Leader
Green Substance
Ritual of the Tribe
Effects
I must confess that I don't know exactly how the "effect mechanics" works, but I can tell that they are triggered by the Amulets equiped. I noted too that some Amulets trigger the same effects of other ones while some effects are triggered by one amulet only.

These are the effects I could get until then:

Ancient Darkness = darkens the entire screen difficulting the vision while active (it appears to affect the enemies alertness sight too)

Revenge of the Ancestors = increases the attack a bit (enough to kill some enemies with half blows needed)

Animal Spirit = the most useful (and easy to trigger) effect until then. It summons a spirit that attack enemies alongside you - tough, this spirit is a lot clumsy and tends to stucks or fight enemies that are not attacking you sometimes.

Ritual of the Tribe = increases the moving and attack speed of the character, but because of it lower the accuracy of the attack.



Tribe Leader = the best effect until then. Turns the defeated enemy into a combatant ally that fight enemies alongside you - but has the same drawback clumsiness of the Animal Spirit.

Seeker efffect = it shows an arrow that points for the nearest treasure / exit / totem around.






I have noted too other three effects with no name in the game:

Fragile effect
= In contact with the dev. I found out that this effect causes "defense down", so you receive more damage when hit(!)


Alarm Scream effect
= emits a scream that covers all area after kill an enemy.
This causes ALL ENEMIES in the vicinity came to attack you!








Elemental Effects
Some weapons, enemies, and enviroments cause some effects too. These are the effecs I could get until then.

Poison
Drains vitality while active (last for some seconds tough). cause by spiders ans poison bushes.

Soak
Add some weight while active (last for some seconds tough). If the character tries to use a ladder, he will gradually be pushed down (it is slippery!). Caused by contact with water element.

Burn
Like poison, damages while active (last for some seconds tough). Caused by contact with fire element.

Freeze
Lessens speed at 50% while active (last for some seconds tough). Caused by contact with ice element.

Stun
Temporally paralizes the charcter for some seconds. Caused by enemies attacks (most of ghost miners projectiles).
9 Comments
Cierroth  [author] 3 Feb, 2018 @ 2:14pm 
Though, the Archievments Lucky One, Wall of Power and Collector stills remain a mystery how to unlock...
Cierroth  [author] 3 Feb, 2018 @ 2:12pm 
The walkthrought is finished at last!
Cierroth  [author] 28 Dec, 2017 @ 3:00pm 
But the Lucky One and the Wall of Power stills remain a mystery... :hiirocurious:
Cierroth  [author] 28 Dec, 2017 @ 2:59pm 
I think the last weapon should be the key to get the Collector archievement, but I have the slightest idea where it can be found...
Cierroth  [author] 28 Dec, 2017 @ 2:58pm 
but as you arrive that area it says that you are under the Tribal effect - so technically it is not a different effect... :hiirocurious:
Noxis 28 Dec, 2017 @ 2:54pm 
Also, one effect is missing, When you drink orange potion you are teleported to the new area where you are under the influence of "trial of the tribe" effect. If you survive there long enough you will be teleported back to the potion station.
Cierroth  [author] 28 Dec, 2017 @ 2:53pm 
there is any weapon or amulet that you have foun that is not here??
Cierroth  [author] 28 Dec, 2017 @ 2:29pm 
Yup I still making it but I can't get the Lucky One, Wall of Power and the Collector archievements yet...
Noxis 28 Dec, 2017 @ 2:24pm 
Really nice guide. Sadly, the achievements still seem to be broken :wftogrumpy: