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翻訳の問題を報告
Anyhow, there isn't a single recipe to optimise a model. Optimisation usually start even as you are creating the model. The vast majority of games cheat quite a bit. Polygons going through each other is something that you will see often and can drastically cut the amount of polygons you need to create a certain effect. You should also remove any polygons which cannot be seen from any angle.
The other big tip that I can give you is to learn about normal maps. Most ledges, rounded surfaces and the likes that you see in popular games are actually rather flat. Normal map will take that square surface and add depth to it during rendering. Some modders will create 2 version of their model and use a detailed version to create a normal map which will be baked onto a less detailed version.
Also, I'm sorry I'm not good at optimisation.. it was my best. later, If i can, I will do more optimisation about this model. thanks for your feed back.