Arma 3
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Cartridge Cases
   
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Data Type: Mod, Server
Mod Type: Mechanics
Tiedostokoko
Julkaistu
Päivitetty
138.096 KB
11.11.2017 klo 19.46
12.3.2019 klo 2.13
28 muutosilmoitusta ( näytä )

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Cartridge Cases

Kuvaus
With this addon, the cartridges will not disappear any more.

Works on server-side or singleplayer

The mod is very simple. When the unit shoots, the mod calculates the end position of the cartridge case.
Mod uses a database of game configurations and works with all weapon mods.

The cases will be deleted if their number is more than the designated dynamic limit. This parameters can be changed.

Mod settings window in the pause menu or in cba addons settings.
Also settings can be changed by chat commands (#aacc help).
Only available for host-server or logged admins.
Setting are saved persistent in current profile.

Google Drive[drive.google.com] download link. Contains the current and obsolete builds.

Using this mod with 32bit arma can cause crash client.
207 kommenttia
A  [tekijä] 19.7. klo 13.56 
It doesn't. Last update was 6 years! ago. It's dirt simple and works like a charm.
If anybody want to rewrite/republish it - you have my full permission. I absolutely not invented to update this mod (or any other of my old ones.)
Jonathan Torres 18.7. klo 12.09 
Does it have any dependency?
For some reason, this specific mod breaks missions that use "BIS_fnc_missionSelector" scripts.
Tigerlover 28.7.2023 klo 13.52 
Marc: I play Oldman a lot and did not get any problem with this mod.
JetfireBlack 2.7.2023 klo 19.01 
Hi, would it be possible to add compatibility with the Global Mobilization CDLC?

It uses different memory points (cartridge_pos/cartridge_dir instead of nabojnicestart/nabojniceend), so something like _cartridgeStart = getText (configfile >> "CfgWeapons" >> _weapon >> "cartridgePos"); and _cartridgeEnd = getText (configfile >> "CfgWeapons" >> _weapon >> "cartridgeVel"); or similar solutions should™ work with GM and any other mod using custom memory points.

It would make this already amazing mod even more amazing.
x6Jack9x 28.3.2023 klo 14.29 
Weird bug when in multiplayer, it works fine until you enter a vehicle. After you get out, no more cases only on my soldier. Every other AI have cases working.
LordBlueBaron22 12.9.2021 klo 21.52 
@Cav I wish :(
Cav 23.6.2021 klo 20.44 
Has there been a client side version made yet ?:security::steamthumbsup:
Nilia 29.5.2021 klo 10.09 
We use this on our Server, every Player has the Mod installed but whe i change the Max Amount of Cases and if KI can drop them, it seems like it doesent apply. Does this mod only have to be installed Server side and no player can have it installed?
Blackburn 8.5.2021 klo 21.35 
можешь добавить плиз возможность выставить таймер в настройках после которого гильзы будут удаляться