Total War: WARHAMMER II

Total War: WARHAMMER II

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Faith, Steel, and Gunpowder
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11 nov, 2017 @ 14:40
30 sep, 2020 @ 13:25
9 ändringsnotiser ( visa )

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Faith, Steel, and Gunpowder

Beskrivning
Updated for the Grim and the Paunch

Summary
  • Adds four different firing modes to Empire, Dwarf, and Vampire Coast artillery: canister shot, carcass shot, explosive shot, and shrapnel shot. Solid, explosive, and canister shot is available to Great Cannons (including Hammer of Witches), Helblaster Volley Guns (including Wagon variant), Cannons and Organ Guns for the Dwarfs, and Carronades and Necrofex Colossi for Vampire Coast. Carcass shot and Shrapnel shot are only available for Empire and Vampire Coast Mortars (including Sootson's Guns and Wagon variant).

  • The Hammer of Witches has a unique explosive canister shot, and Sootson's Guns have unique variants of Carcass and Shrapnel shot. Note: despite the tooltip, Sootson's Guns canister shot WILL inflict minor damage to friendly units when using Shrapnel shot.

  • Custom icons for the different firemodes currently replace the default ones, as do the descriptions. This means that the High Elf and Dark Elf artillery will have some slightly antithematic icons.

  • There is an issue with Organ Guns and Helblaster Volley Guns, where if you try to manually fire (take control of and aim them) them it will only fire one projectile instead of one from every barrel.

Firing Modes
    Solid Shot
  • Default fire mode
  • Same stats as vanilla.
    Explosive Shot
  • Same range as solid shot, but halved damage. Accuracy is also lower.
  • Explodes on impact rather than bouncing, dealing explosive damage to a wide area.
    Canister Shot
  • Limited range (150m), but fires a large number of projectiles in an inaccurate spray.
  • Each individual projectile does relatively minor damage, but close-range shots still decimate infantry and inflicts the "Suppressed!" debuff.
    Carcass Shot
  • Same range as default mortar shells, but MUCH lower (direct) damage.
  • Explodes on impact, dealing minor AP damage over a wide area, but also inflicting the "Poision" debuff to affected infantry.
    Shrapnel Shot
  • Same range as default mortar shells.
  • Explodes as an airburst, firing a large number of projectiles in an inaccurate spray towards the enemy and inflicting the "Suppressed!" debuff.
  • Damage can be reduced by shields.
  • Has very poor accuracy in uneven terrain.

Compatibility
89 kommentarer
NEARL 7 sep, 2022 @ 20:19 
WH3 please!!
kostaskladianos 5 aug, 2022 @ 2:32 
yes
HughJanus69 4 jul, 2022 @ 4:26 
does this still work?
Random Pug, Soviet Pug 20 mar, 2022 @ 14:45 
the shrapnel shot for sootson's sons works great while the enemy is at the end or the midpoint of their range, but close up the shrapnel always shoots behind the unit it's hitting because the angle is wrong.
Solaire 9 mar, 2022 @ 9:48 
@Sergej please do
Clousu 30 okt, 2021 @ 2:41 
With the mortars I love using the Shrapnel shot on the loose formations of Norscan berserkers. Regular explosive shells are next to useless against them because of the loose formations, but the carcass shots shred their low-armored hides like *kisses fingers* so nice. Being able to switch from shrapnel to poison, then to explosive up closer, the mortar becomes a death-dealer beyond its own capacity. Taking 20% speed of those speedy goat bois gives the crossbows and handgunners a chance to mow them down.

The explosive shot, for the cannon, however, I feel should be buffed. It does less damage even to tightly packed infantry than a regular shell.
k gandalf 15 okt, 2021 @ 16:34 
will it be updated this is my fav mod
Sergej 4 sep, 2021 @ 9:13 
I have been using a private version of this mod for some time now, i added runes for the dwarfs and integrated most mod faction cannons. As it seems the mod is abandoned, or not updates i may later release the version i am currently using.
Fire™ 25 jul, 2021 @ 15:23 
Hope this gets updated for Silence/Fury
NYET 25 jul, 2021 @ 4:57 
Does the ai use this?