Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A thing I noticed though:
Your section "Budgeting your Beachhead" is twice in the guide: The second (probably unwilling) one is in the "Timing your Construction" part.
Greetings from The Shire!
Energy/s = (Base amount) / (1-n*x)
Where base amount = 1.8
n = upgrade level
x = .088
This produces values that looks like this as you upgrade*:
1.8
1.97
2.18
2.45
2.78
3.21
3.81
4.69
6.08
8.65
15
Each upgrade increases build speed by more than the last. Too bad we can't get an 11th level, with a whopping 56.25 energy/s!
*I made assumptions given that I only had the first and last data points. I could be way off.
I have no doubt it will help me turn my 45-min "slop" builds into 30-min "slop" builds. /thumbsup
One thing I and possibly others would find helpful is one or two sentences to address, in the DPS section, why mortars seem to do a much better job of taking the pressure off, while cannons actually do slightly more DPS.