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He put a config file together which includes mobility for each weapon along with a Range Table. It doesn't replace the vanilla weapons and by default uses the same damage etc.
But I'm with AA on this. The item/weapon used should be applying the effect of its use, not a soldier ability.
btw I'm doing some ini tinkering to try and add a mobility penalty to a weapon, do you know of a mod that already does that so I can check the code involved?
Because I think after all I'd like to equip a pistol on a reaper when I know the Lost are present, since you're not going to want to blow up stuff anyway.
So thank you AA - from us ini tinkerers that you so kindly called modders.
Slight (lol) necro, but how did you manage to do that ? I'd like to do the same as well as giving ranged hacking to gremlins.