Don't Starve Together

Don't Starve Together

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The Forge Guide
By Turquoise ♦
A guide to help all the new comers to the Forge Event, detailing all the characters, roles, weapons, armors, and enemies!
   
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Intro
Hello Forgers! Excited to get brawling in this new mode? Well, before you do, I'm making this guide to help with the basics and the team, hopefully it helps you!
Characters and Roles
Starting off with the basics, we'll be going off with the main roles and what they do! Most of this is based on my own experience, so remember that nothing is law here.

Healers
Healers are a must in this mode, and sadly there are not quite a lot at all.

Wilson


Wilson is, in my opinion at least, is a must pick to beat this event. He gains the ability to revive fallen allies twice as fast, and all allies he revives gain three times more starting health than when they are revived by anyobdy else. Wilson can wield melee, darts, and staves.

Winona


Winona can be an interesting character due to her trait. Winona has the ability for all cooldowns to be reduced by 10%. If she's given the living staff along with all the other cooldown reducing items, she can keep the time alive with the constant healing field. Winona can wield melee, darts, and staves.

Damage Dealers
Of course, every team also needs a damage per second (dps). Surprisingly, this is actually a very wide field, with the role being filled by so many.

Willow


Willow, the pyromaniac we all love, and hate if it's a griefer. However, she doesn't fight alone! Bernie, her bear friend has joined the fray! Sadly, he cannot attack himself, however he makes an amazing decoy for the enemies to attack, as he has 1000 hp in this event! Willow herself gains a 10% increase in all fire and explosive damage, so make sure she has the molten darts and infernal staff once it drops! Willow can wield darts and staves.

Wendy


Wendy herself isn't much to look at. However, the reason anybody picks her, Abigail is quite a strong addition to the team in this mode. Not only does she deal a good amount of damage, but she makes a great decoy for you to escape as well, and you can always summon her back once she's gone! Wendy can wield darts and staves.

Wigfrid


Ah yes, the stage viking. Sadly, she is lacking her custom battle helmet in this event. However, her battlecry is able to increase her and all nearby allies' damage by 25%! Battlecry is gained after 8 attacks. Not to mention Wigfrid gains less aggro when attacking enemies, meaning she can wallop on em while they focus your friends! Even though she has more health than the other damage dealers, I did not make her a tank due to the fact that she does not have her amazing helmet and that she does not aggro enemies as easily, meaning they wouldn't be focusing her anyway.

Maxwell


Look at this fun, cultist fellow! One of the two able to use books, Maxwell is able to summon his shadow minions after focusing enough of his attacks on a single target. They deal a good amount of damage and can die all you like, just summon more later! Maxwell can wield books and staves.

Hybrid
Of course I had to make an entire section just for the old lady.

Wickerbottom


Next up, we have the librarian. Wickerbottom is the other person who is able to use books as weapons. Her normal attacks are nothing special, however after enough damage is dealt, her next spell is amplified greatly against foes! The reason why I named her a hybrid was due to the fact that while her damage can be amplified greatly by this skill, the healing done with the living staff is also amplified. So, depending on your lineup, she can be a great dps or a great healer. Wickerbottom can wield books and staves.


Tanks
Ah yes, the tanks. The interesting thing about them is that they can also deal a sufficiant amount of damage, however can take more hits than the other damagers we went over.

Wolfgang


Wolfgang is a master with his muscles. When he has lost enough of his health, he will activate his popeye mode and grow! In his mighty form, he deals double damage, increased defense, and increased movement speed. Wolfgang can only wield melee.

WX-78


"WX, a tank!?!" You all must think I'm crazy! Well, you're probably right, but hear me out. WX can very well be a damage dealer in this mode, however they have a valuable skill to make you WANT enemies to attack you. WX has the chance to shock all enemies attacking them when damage is taken. Not only does this deal damage, but it also slightly stuns enemies and stops them dead in their tracks! This can be used against a spinning Snortoise to protect your team. In addition, the starting weapon deals electric damage with it's special, and WX gains 50% bonus electric damage. With good armor, you'll want this bot on the front lines. WX-78 can only wield melee.

Runners/Kiters
The fresh meat to keep your enemies occupied and busy while you all huddle around the healing circle.

Woodie


The lumberjack is back, and gone, and back again! While he does gain a very nice attack speed bonus when wielding Lucy, Woodie makes a much better kiter than damage dealer. Woodie has the ability to throw Lucy at enemies, instantly turning their aggro to him! Not only that, but Lucy will come right back to Woodie's hands. This ability only has a 1 second cooldown, and upon hit enemies are stopped in their tracks. Woodie can only wield melee.

Webber


The spider-boy duo comes with three baby spiders to help you! While they don't draw aggro themselves, they are useful to chip away at enemies hp as you flee! Aggro from them will be drawn to you, which is good for making Webber a runner. Webber can only wield darts.

Wes


And finally, last but not least, the mime! Wes is actually good in this mode?? I was surprised too. While Wes does have the minimal aggro when attacking enemies, any enemy who has been aggroed by Wes will rarely seek somebody else. It's very hard to get them off your tail, and they'll just keep on chasing you. This makes him perfect to lead them away from your so-called-friends! Also, in case you die, Wes is revived twice as fast by any ally! This will also stack with Wilson's ability to revive faster, making it the fastest possible revive in the event. Wes can wield melee, darts, and staves.

Weapons
There are 4 different types of weapons in this event, with the most kind any character can weild being 3 different ones. In the previous section, I said what kinds of weapons each character used, but now we'll be going into each weapon detail.

Melee

Forging Hammer


The forging hammer is the most basic melee weapon. Each hit deals 20 damage and has a chance to break enemy armor (indicated by a broken shield above them). All attacks while the enemy has broken armor deal slightly more damage. The special for this weapon is Anvil Strike, which cause you to leap in the targeted area and slam down the hammer. This deals 30 electric damage (bonus for WX-78) to all in the area of effect, stuns them briefly, and makes them aggro on you.

Pith Pike


The pith pike is a spear weapon that deals 25 damage per hit. The special for this weapon is Pyre Poker, which causes the user to dash forward and damage all enemies in your path. Using this skill against the Snortoises cause them to flip over on their backs for some time or until they are attacked.

Spiral Spear


The spiral spear is the strongest melee weapon in this mode. Each hit is able to deal 30 damage. The special for this weapon is Sky Lunge, which causes the user to jump into the sky offscreen and land in a very small area, dealing 75 damage to all enemy units there.

Riled Lucy


Lucy is back and she's oh so angry in this event! While any melee character can wield her, it's not wise for Woodie to drop her. She deals 20 damage per hit, and Woodie gains increased attack speed with her. The special, Chuck Lucy, can be used to throw Lucy at an enemy for 30 damage. This ability only has a 1 second cooldown. Upon use, Lucy is teleported back into Woodie's hands only and the target will instantly aggro on you.

Darts

Barrage Darts


The basic ranged weapon, barrage darts deal 20 damage per shot. The special for the weapon is simply called Barrage. As the name implies, a barrage of 8 darts are fired at an enemy, each dealing 20 damage, for a total of 160 damage.

Molten Darts


Molten Darts are the next level dart weapon, dealing 25 damage per shot. The special, Molten Bolt, shoots a flaming shot at the enemy for double damage and forces enemies out from shielding. If you have a Willow, be sure to give this to her, as her bonus fire damage combined with the double damage is quite useful.

Staves

Living Staff


Ah yes, the living staff. The backbone of any team trying to win. This staff only deals 10 damage per hit. The special for this weapon, Life Blossom, creates a healing circle that heals and removes debuffs (the poison) for all allies in the circle. Any enemy that wanders into the circle is put to sleep. I cannot stress this enough, don't attack enemies inside the circle when your team is trying to heal. If you have a Winona, she will get this staff. If you don't, give it to Wilson. If you don't have either you've pretty much already lost. The living staff is guaranteed to drop at the end of round 2.

Infernal Staff


This Fire Staff on steroids is a very powerful weapon. While basic hits deal 25 damage, the special for this weapon, Cataclysm Meteor, deals a whole lot more. Upon use, you can pick an area of effect for a meteor to land in, dealing massive damage to all enemies. The closer to the center, the more damage they take. 280 in the middle, and out to 205 at the edges. If you have a Willow, give this to her, as her bonus explosive damage works wonderfully with this weapon.

Books

Petrifying Tome


The petrifying tome is the basic book you start out with. You are able to whack enemies with it, dealing 15 damage per hit. The Special for this book is Petrify, which turns all enemies in an area to stone. The stone forms last for some time, but end instantly if they are attacked. The Boarillas and Boarrior are both able to free themselves from the petrification.

Tome of Beckoning


The tome of beckoning also deals 15 damage if used as a melee, however the special is quite useful. Upon use, it summons a magma golem to throw fire balls at nearby enemies, dealing 20 damage per hit.
Armor
Reed Tunic


The reed tunic is the lowest defense for the event, only granting 50% protection against attacks. However, the 5% cooldown is a nice addition, even if it's not all that amazing by itself. You should ditch this armor the first chance you can.

Feathered Reed Tunic


The upgrade to the worst armor, the feathered reed tunic provides 60% protection from attacks. As a bonus, you also gain 10% movespeed! This item should be given to the runner early game.

Wood Armor


The starting armor for those who start with a melee weapon, wood armor provides 75% protection against attacks. However, it has no other special attributes.

Jagged Wood Armor


The jagged wood armor is a direct upgrade to the wood armor. It still has the 75% protection, however it also comes with a 10% physical damage upgrade!

Silken Wood Armor


The silken wood armor is a different path to the direct upgrade of wood armor. Like both the previous, it provides 75% protection from attacks. However, it replaces the damage bonus from the jagged wood armor with a 10% cooldown reduction, making this a more suitable option for the casters of the group.

Stone Splint Mail


The stone splint mail armor veers away from the bonus attribute path to bring you more overall defense. It provides you with 85% protection from attacks while not giving any other stats. Make sure to equip your tank with it as soon as you can until the next armor.

Steadfast Stone Armor


The tankiest armor in this event, the this stone armor provides an excellent 90% protection from attacks. In addition, it also makes you resistant to knockback! Great for manfighting the boarillas! However, it also reduces movement speed by 15%. Typically to a tank, the movespeed won't matter much, so this must go to them.
Headgear
Barbed Helm


The barbed helm is an early helmet that helps give a small boost to damage. While wearing, you gain 10% more physical damage. Usless to casters, so give this to the damage early.

Nox Helm


This helmet is a direct upgrade from the barbed helm. The nox helm gives a 15% physical damage increase, so once again usless to casters. The one who had the barbed helm should drop that and pick up this helmet, and either a secondary dps could take the barbed helm, or you could give it to a tank.

Feathered Wreath


The feathered wreath is the first headgear to give a movement speed bonus, and should always be given to your runner as soon as you get it. It provides 20% bonus movespeed. Even later in the event, the runner should always keep this wreath, as it provides the most movespeed over all the other headgears.

Crystal Tiara


The crystal tiara is more of a caster item, as it provides a 10% cooldown reduction. Since you find this fairly early in, I recommend giving it to whomever holds the living staff.

Flower Headband


The flower headband is an interesting item, as it provides a 25% bonus to the healing received. This should usually always be given to a tank, as they are the ones on the front line taking the most damage.

Woven Garland


The woven garland should only ever be on the heads of either Wilson, Winona, or Wickerbottom. This garland gives a 20% bonus to all healing done with the living staff, it's extremely useful and much needed.

Clairvoyant Crown


This boney crown is the perfect for casters. It provides an extra 25% magic damage, 10% cooldown reduction, and 10% more movespeed. This should usaully be given to the user of the infernal staff. In my opinion, Willow is the best choice for dps, as her natural skills combined with this crown make damage with the infernal staff insane.

Resplendent Nox Helm


The biggest, meanest looking helmet, the resplendent nox helm! This helemet should either be given to the physical dps, or the team's tank, depending on how many of each role you have on the team. It provides an additional 15% physical damage, 10% cooldown reduction, and a 10% movespeed bonus.

Blossomed Wreath


The blossomed wreath is perhaps the most interesting headgear. It can be given to pretty much any role, however it would function best on runner or tank. It provides a nice regen of +2 HP per second, and can fill your health up to 80% of the max. In addition, it provides 10% cooldown reduction and a 10% movespeed bonus. A tank who's taking constant damage would benefit from this, and while it does not give as much movespeed as the feathered wreath, a runner who seems to be taking more damage than they should could also equip it to help sustain them while they are away from the team.
Enemies
Pit Pig


The Pit Pig is the first and most basic enemy of the Forge battle. They start spawning on round one. They have two different attacks, an upward swipe that hits players close to them, and a longer-distance charge.

Crocommander


The Crocommander is the second enemy encountered. For a basic attack, they can bite nearby players, as well as spitting a ranged blob for a ranged attack. In addition to these, Crocommanders can also summon three different kinds of Battle Standards. These totems provide buffs to the enemies, so be sure to destroy them as quickly as you can.

Shield Battle Standard

This Shield Battle Standard provides all enemies with a buff to their defense, causing your attacks to deal slightly less damage.

Jaw Battle Standard

This Jaw Battle Standard provides a buff to enemies that increases their damage output for some time.

Blossom Battle Standard

This Blossom Battle Standard provides all enemies with slight HP regeneration. It is recommended to destroy this as fast as possible

Snortoise


The Snortoise is the third enemy encountered. They have two attacks, one being an aoe where they extend their spikes to hurt all players around them, and one in which they hide in their shell and spin around the arena. The latter is only done when they have lower health, and can only be stopped by certain weapon specials and WX-78's passive spark damage. If they take too much damage in a short period of time, they will hide within their shells and become immune to normal attacks. You can either wait for them to leave, or force them out with certain weapon specials.

Scorpeon


The Scorpeon is the fourth enemy encountered. They have a basic claw swipe attack, and the annoying ranged acid-shot. The long range acid deals heavy damage, so it is advised not to tank them, especially due to the fact that it ignores armor values. If you enter the living staff's healing circle, the acid debuff is removed.

Boarilla


The Boarilla is the fifth enemy encountered and most deadly, normal mob. They have two attacks. Generally, they will chase a player and once they are close enough, swing their fists, launching the player unless they have the Steadfast Stone Armor's knock back resistance. Their other attack begins when they reach a certain HP threshold. They will do a leaping attack that deals damage to all players in the area whereever their fists land. If they begin to take too much damage, it will hide in it's armor, negating normal attacks. This can be broken by certain weapon abilities. It is generally a good idea to have your runner keep aggro of one Boarilla while the rest of the team deals with all the other enemies.

Grand Forge Boarrior


The Grand Forge Boarrior is the final boss and champion of the event. The Boarrior has multiple phases of attack. Starting out is a normal, swing attack. It will then move to a longer ranged attack where it stabs its hooks into the ground a summons a straight line of fire to damage all players hit. The next phase consists of an area spin, damaging all nearby enemies in its range. After this, the Boarrior will hit his hooks together, summoning 4 banners of the same kind around the ring, along with a handful of random enemies. In the last phase, the Boarrior gains a three-hit-combo charge-like attack that is very hard to dodge, and he will no longer walk into healing circles, making it very hard to put him to sleep.
My Gratitude!
I would like to thank you all for reading and hopefully enjoying my guide! I put quite a good amount of work into it, and it's appreciate to see all the likes I've gotten! Most importantly, I'd like to thank Klei for making such a fantastice game! Like they said, they hope to bring in different events in the future, and I hope I can make guides on those as well!
60 Comments
eugene 8 May, 2023 @ 6:09pm 
can you do a guide on how to dodge a rhinocebro?
Robert the cat󰀀 20 Jun, 2021 @ 10:28am 
reforge is!
Turquoise ♦  [author] 17 Jun, 2021 @ 5:49am 
As of now, the forge is not playable, as when it first came out it was an event that lasted for about a month if I remember correctly, and than Klei brought it back two years after. I can't imagine it being gone permanently, but as of now I'm not sure when they'll bring it back again
Boodrie 17 Jun, 2021 @ 12:04am 
This is an older post, but as someone else said, how to you join this or any of the other events listed under the "Through the gateway" section?
Newmerm1 26 Dec, 2020 @ 1:34am 
what about swineclops
Robert the cat󰀀 9 Aug, 2020 @ 5:12pm 
i don't have thoes skins
Aranas 19 Nov, 2019 @ 5:29am 
how do i join the forge tho
Legostyle03 22 Nov, 2018 @ 6:11am 
If you aren't juggling books while healing you are a bad healer.
Turquoise ♦  [author] 22 Nov, 2018 @ 6:07am 
@Quel, There isn't a single book based around healing, so why does that matter? The only healing item is the life giving staff, which Wilson, Winona, and Wicker can all use. In addition, I stated at the top of the guide that most of this is based off personal prefrence, so if you don't feel it's right you don't have to follow it.
Legostyle03 21 Nov, 2018 @ 10:49pm 
Winona shouldn't be in the heal section either, since she can't use books. Wicker is the only good healer in the game.