Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
IMO the javelin does everything the seeker does but better, the only downsides being the projectile travel time and ammo stack size. The javelin does 100 damage maxed. The ALT is more useful (pack clearing etc.). The SPC makes it so that you can instagib enhanced necros (1 shot javelin then ALT explode by un aiming after pressing the ALT). The ammo is even the same value (200 per shot).
Detonator was my weapon of choice to fuck over the pack by locking out movement options for the little shits while using pulse grenades to wring them out of cover.
force gun is pretty good against a large group of enemies same with the flamethrower especially low grade low level enemies
contact gun sadly still sucks no matter what.
dedonators are good for placing like bioshock 2 electric tripwires before a fight especially in stand your ground areas or if you're gonna get the hunters which are god awfully annoying. Just wish that the tripwire mines wouldn't dedonate if literally anything touches them.
machine gun is still standard but the rare ammo make it a 50/50
the new sniper gun is pretty op for those who can aim. Incredibly useful for exploding explosives or stasis stuff.
The most op'd imo is the telekinesis which is 100000% buffed and in harder difficulties basically saves money. Not to mention impaling enemies saves a little bit of time incase you miss. Finite ammo so long as you keep on killing stuff. Plus exploding yellow sacks are super versatile for most things.
Javelin gun is the bees knees. It can do all 3 things at once:
-AoE from electric shock (perfect for large groups
-explodes after upgraded a minature landmine gun. You can instantly stop aiming and the electric shots stop and it explodes isntantly
-piercing to pin necros to the wall.
Rivet gun is better for the giant boss cutscenes since you have alot more ammo and cheaper/easier to find ammo than the pulse gun.
all others are 50/50