Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Give "Advantage" to two other heroes, (especially useful for Artus and Dragonbait.)
2. Give an extra charge to the utility powers of other heroes.
So she is really just a support character.
BTW, Dispel Magic is really NOT a "passive" power -- because you would still have to select to select and use it to suppress a magic encounter.
8. Hypnotic Pattern. Pop this power and you can stun ALL monsters on a single tile from 3 tiles away, very useful for where you reveal a tile and 3, 4 mobs appear on the same tile V. an isolated hero.
Dramatic Strike / Impressive Bladework: Her other daily powers are useful for damage but if you want to use her a TRUE BARD and get a lot of mileage out of her pair up SoR and JoAT to make a buffing machine.
5. Bardic Lore. As mentioned by others gives you the ability to choose between 2 chest drops, a very good way to farm the right materials and lessen the grind to legendary weapons and armour and therefore conquering all the Hard/Horrible levels.
6. Dispel Magic. Suppress/cancel encounters. Once you are of the Horrible levels, shortening the encounter list can be very useful in survival. It is almost the opposite of JoAT, but rather than renewing powers it prevents you from having to expend them.
I think Birdsong is exactly what she should be: As a Bard she is useful in nearly every situation, she may not be the best but she has the tools to be of use at all distances and all situations. In the longer maps her Bardic powers help everyone be better for a longer period of time, making her a very powerful character.
Here are my reasons:
1. Bardic Inspiration. Hits for average damage with mediocre accuracy. However, as mentioned below, hit or miss she buff 2 team mates with advantage hit or miss.
2. Poison Darts. Average damage and average accuracy at 1 tile distance. It's not bad but also debuffs mobs with disadvantage with 18+ roll.
3. Flashing Blade. Same damage as darts, slightly better accuracy. On rolls of 18+ gets +1 damage. I usually DO NOT use this one as I don't depend on her for damage