Dangerous High School Girls in Trouble!

Dangerous High School Girls in Trouble!

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Dangerous High School Girls in Trouble Guide
By The Original Silent Protagonist
A guide to Dangerous High School Girls in Trouble, including flirting and taunting
   
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Introduction
A unique indie RPG where to form a gang of girls who go about town solving mysteries and getting into trouble. If you want to be added as a contributor send me a message.

Recommendations and Tips
  • Save often. You never known when you might encounter an opponent that will decimate your group
  • Complete as many side quests and talk to as many people as you can before advancing the main plot, as they will change or disappear as the plot advances. Pop-wows will always advance the plot, so only click them once you're ready.
  • After winning a game, each girl gains a point on her card. When a girl gets three (or five for the queen) the girl can add a point to one of her attributes. Try to level girls evenly so you don't rely on one girl for one game, as each girl may want to play a different game with different opponents.
  • Certain places are only accessible at certain times and certain days. The school is only accessible for a limited time during weekdays, while the town has more people in it during the evening and weekends.
Taunting
A litteral duel with words. If you've played Monkey Island's Insult Swordfights, you know exactly what you're getting. Each side has a set number of hitpoints represented by heart tokens equal to your popularity plus one. One side issues a taunt, and the other has to respond with a retort. If the correct retort is used than the taunter loses hitpoints, if not than the receiver loses hitpoints, and goes back and forth until one side has no hitpoints left. While each girl starts with a few taunts and retorts, new taunt and retorts have to be learned through encounters in gameplay, so playing often in low risk situations is needed to build up your collection. Also, different taunts will be worth more hitpoints.

One point sets
  • In this town, I have climbed high above you.Retort:Really? I thought you were born dizzy.
  • Are you the firt in your family born without a tail?
  • You're so clumsy, you could cut yourself on a rubber band.
  • If I were a cat, I'd claw your eyes outs.Retort:If you were, more people would fix their cat.
  • You have the perfect personality--for charming snakes.
  • I heard something about you, but I shouldn't spread malicious rumors.

Two point sets
  • I hope there's no reincarnation because I don't want to run into you again.
  • The army could use you, to dig latrines.
  • You should disown your mother for making those clothes
Exposing
Exposing people's secrets one word at a time. Spades/Rebellion is best for exposing, as each hidden word is given a suit token, and you're given a number of tokens equal to each suit, which can be used to reveal words of the same suits. One letter words do not use up a token. After you run out of tokens for one suit, the remaining words of that suit will usually change to spades. After all the tokens are gone, clicking on a hidden word will present six choices for the word. Choosing the wrong word will end the exposing, while exposing all the words wins the exposing. It's the only game where luck is not a factor and all the skills are important. The best strategy I've found is to reveal every alternate word. Secrets do not change if you fail, although characters may disappear if not important to the story.

Second Girl
During winter break, on New Years Eve, I had a premonition that I would die before this semester ends

Stoolie Girl
This morning, I overheard the nurse order some girl to clam up about her accident. I could not see which girl it was.

Liar Girl
Last night I watched a silhouette hulk across the lunchroom window. This morning the kitchen had a small fire.

Bully Girl
The _ warned _ to _ up _ my _ A _ of _ fingers _ expel _ from ___

Secretary Primly
He wonders "What did you lose, your cigarette lighter? Afraid you will have to give up something _ a _ just for a _
Fibbing
Fibbing is a cross of poker and liars dice. Each side has five tokens in a "hand". And each token can be either blank (which are worthless) or one of the suits, and individual tokens can be flipped once per round equal to the number of glamour/diamond points the girl has. Each side is to then bid on which poker hand they have (ie pair, full house, etc) until one side calls the other. If the other side does not meet the bid, then they lose, if they do, then they win. The higher bids are harder to get, and the outcome can be very random. This game probably relies the most on luck out of any game, and should only be played by girls with high glamour
Flirting
Flirting is done with boys around town. Successfully flirting with a boy gets that boy to be the girl's boyfriend, who will boost one of the girl's attributes with his highest, and will take the fall when the girl fails a high risk game, leaving instead of the girl, so having a boyfriend for each girl can go a long way. However flirting with an older gentleman may result in the girl becoming engaged to the man and leaving the game permanently, so be careful. Flirting is done in a call and response manner, where the boy puts forward one or more suit tokens, which must be met with a corresponding set of tokens different to each boy for 3-5 rounds, and trial and error is usually needed to figure out the correct pattern. Failure occasionally causes the boy to disappear. Tokens are equal to the girls' skills, so some girls won't be able to successfully flirt without gaining several levels. Also, each girl has their own set of boys they'll flirt with, some with a lot, others with only a few.

Left side is the Boy's flirt, Right side the response
D=Diamond, H=Hearts, C=Clubs, S=Spades

News Boy
DH-CD
HD-SH
CS-DC
SC-HS

Soldier Boy
DC-SD

Handy Boy
CH-SH
HC-DC
DS-HS
SD-CD

Hans Grable
H-H
C-C
D-D
S-S
Gambits
The last game you will learn, and a difficult game to master (at least until/if you get the Glimmer Scope). You will be given two tokens of different values, one for you're savvy, and the other for the opposite talent of your opponent's choice, which can be place on two of three fields, brazen, smooth and devious.
The values and placements of both sides tokens will be revealed. First the values of the brazen slot (if present) will be added to the person's score and the opponents smooth value (if present) will be cancelled out. Then any uncancelled smooth values are counted and added to the relative score and if present they will cancel out the opponent's devious value. Then any uncancelled devious values will be put against the opponents, and the higher value will steal all of the opponent's score. The side with the highest score at the end wins.
Figuring out how your opponent plays the game is very important and is dependent on their personality. While the Glimmer Scope will reveal your opponent's tactics, before that figuring out your opponent is very difficult.
5 Comments
Sosseres 15 Mar, 2015 @ 1:32am 
Detective Friendly (using helen):
SCD - CHH
DHS - HCC (or HSC, can vary)
HSC - SDD
CDH - DSS

With jean/second time.
C - C
H - H
D - D
S - S

[unassigned] 18 Sep, 2014 @ 5:25pm 
rebel boy

c-d
d-c
h-s
s-h
[unassigned] 18 Sep, 2014 @ 5:22pm 
radio boy is same as hans grable
The Yeti from SkiFree 17 Jun, 2014 @ 4:33am 
Here's the full list for Soldier Boy. This otherwise excellent guide left his responses out:

DC-SD
SH-DS
HS-CH
CD-HC
Hauq 18 Feb, 2014 @ 2:37pm 
Super awesome game. A must buy.