Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

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ABSTRACT - Hammer | 3 Floors | Mods | Custom Sprites
   
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6.561 MB
30 okt 2017 om 18:46
3 nov 2017 om 13:12
9 wijzigingsnotities (weergeven)

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ABSTRACT - Hammer | 3 Floors | Mods | Custom Sprites

Omschrijving
I finally stopped sitting around lazily to make an actual level. yay.

all mods are made by me

if there are any problems, let me know.


EDIT: for anyone having a problem with the weapon and blood sprites, i left a mod that fixes them in the level's files.
9 opmerkingen
Nomad 24 nov 2017 om 2:12 
Very Tron-like thing, i had great time with this map. Would be cool to see full campaing in that style, but with a little better designe.
Foxtrot Utah 6 nov 2017 om 5:37 
damn, this is new. i love it!
Voltage1001 5 nov 2017 om 14:44 
It seems everything is now going on a vibrant colour and minimalist detail look, i have no problem with it and the level is done well although quite short (Although i will add some of the "Glows" on the enemies and player seem to just look off)
Molotov Milkshake 4 nov 2017 om 3:10 
Cool aesthetic.
12$ Sexyboy 3 nov 2017 om 6:43 
This feels strange. This is too minimalistic, I think. Also, lighting in general and shining around sprites do look strange. And if you die while executing, you get random gangdead sprite.
(And I though it's hard to understand what's happenning on my levels.)
DmitriMonSta73 3 nov 2017 om 2:57 
i didnt quite like it. i hate such effects. also the floors are abit short.

i appreciate your work but try to map further.
Fusilli_ 2 nov 2017 om 17:36 
Apart from a few minor nitpicky sprite issues, this was nicely done, I'm enjoying this new trend of playing with the colours of the game, it opens up a lot of possibilities.
Just make sure to include a download link for the assets if you alter things like weapons and blood, like rob said they don't work unless you install them yourself.
lil mar 2 nov 2017 om 12:39 
k
robracer97 1 nov 2017 om 20:43 
Blood and Weapons have to be downloaded manually to work. Cool idea though, we're getting a lot of abstract levels recently