HELLDIVERS™

HELLDIVERS™

HELLDIVERS™ - MLS-4X 'Commando' (Guide)
227
   
Award
Favorite
Favorited
Unfavorite
10 Comments
Noc 26 Jul, 2024 @ 7:40am 
Yeah in that inconvenience, I simply take them out first and wait for the right opportunity. But still sometimes, the missiles can be stupid too. Because they get locked onto target that is clearly from behind or the far side from the initial range or in funny rare case they locked onto your team mate. Wish missiles have like this limited range to get lock on something, that this issue don't occur as much, and can probably land shot to IFV even if it's a bit surrounded with other units.
Lein  [author] 25 Jul, 2024 @ 9:10am 
Always happy to help.
If other units are crowded around the IFV, that might be a cue to just switch to something else (like a red stratagem, such as Strafing Run or Vindicator) to clear them out first. Sometimes the best option is simply to wait for a better opportunity.
Noc 25 Jul, 2024 @ 5:20am 
You are right about that. But at least we know we can one shot IFV in multiplayer with it. Also, thanks. It's actually from you I learn the ropes in using Commando. I am confident with it, still have issues with dealing IFV with others units around it. Just some minor inconvenience.
Lein  [author] 25 Jul, 2024 @ 3:42am 
It is lag related, yes. It happens with all other weapons too, including primary weapons. It's just easy to observe with the Commando. As for what's exactly happening behind the scenes on a technical level, I have no definitive explanation; I just know it happens.
Noc 24 Jul, 2024 @ 11:43pm 
In single player, you can only 2 shots IFV with Commando, but in multiplayer, there is usually a good chance or a high chance you can 1 shot. My theory is that your end and the host's end have something to do with it. Likely the damage done or hit register or something is summed up, both from one's end and the host's.

Like, in your end, your missile hits and it damages the IFV, but in real time in host's end the missile have not hit the IFV yet, but almost, but when it does hit, the data or whatever thinks the IFV got hit twice.

But anyway, even if you don't one shot the IFV, as long as you can damage the IFV and leave the IFV be like that in a spot that it won't be a threat to you, your allies and the objectives, is good. To me, it's a good strategy to do that. Saves ammo when you do that.
VenomTexas 2 Dec, 2019 @ 5:22pm 
wow.. most of the shots look so random.. :O
Oogalook 26 Nov, 2019 @ 8:11pm 
That's really dang informative, thx!
Night_Sniper 22 Nov, 2019 @ 10:37am 
Great, really helped. Will try this gun again.:Dosh:
Lein  [author] 12 Nov, 2017 @ 10:12pm 
Thanks; glad I could be of help. :)
Trbaneblade 12 Nov, 2017 @ 9:31pm 
Wow amazing stuff. Extremely detailed, well done. Pretty much pointed out what I was doing wrong with that launcher. Thanks!