Sid Meier's Civilization VI

Sid Meier's Civilization VI

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More Production
   
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Type: Mod
Mod: Gameplay
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20 okt, 2017 @ 11:05
17 feb, 2019 @ 20:26
4 ändringsnotiser ( visa )

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More Production

Beskrivning
02/17/2019 - Updated for comparability with GS.

Adds additional production to all bonus, luxury, and strategic resources. Bonuses are weighted more heavily for true production-type resources like iron, coal, niter, and oil. Bonuses range from +1 to +3.

This mod also adds a base gain of 1 production for developing a mine without any resource, or developing a lumber mill or quarry - so a mine on hills will add +2 production instead of +1. See the change notes for exactly how much production is added to each resource.

On a side note, this also allows you to build farms on tundra tiles, even though it has nothing to do with production, because it annoyed me.
29 kommentarer
aerational 1 nov, 2023 @ 13:28 
does this work still?
yobbo  [skapare] 28 jun, 2020 @ 18:14 
Yeah, I gave up hoping Civ 6 would be good about a year ago... I am not planning on updating this mod moving forward.
joekraska 12 apr, 2020 @ 5:28 
Update again. I disabled all mods except this one, verified integrity of game cache, still have these errors and several others. Looking at the code a bit, it's not really compatible wtih the latest version of GS.
joekraska 11 apr, 2020 @ 14:53 
Update. Maybe a mod interaction on my end. That table is really suppposed to actually exist, and does exist in my base game Improvements.xml, so I'm not sure what I'm seeing. Can you confirm you don't get such a DB error on your end?
joekraska 11 apr, 2020 @ 14:48 
Your SQL block has lines that look like this:

-- I don't know why, but setting this to '1' actually increases it by 2, and so forth. (3=4, 6=7...)
INSERT INTO Improvement_BonusYieldChanges (ImprovementType, YieldType, BonusYieldChange, PrereqTech, PrereqCivic) VALUES ('IMPROVEMENT_MINE', 'YIELD_PRODUCTION', 1, 'TECH_MINING', NULL);
INSERT INTO Improvement_BonusYieldChanges (ImprovementType, YieldType, BonusYieldChange, PrereqTech, PrereqCivic) VALUES ('IMPROVEMENT_LUMBER_MILL', 'YIELD_PRODUCTION', 1, 'TECH_MINING', NULL);
INSERT INTO Improvement_BonusYieldChanges (ImprovementType, YieldType, BonusYieldChange, PrereqTech, PrereqCivic) VALUES ('IMPROVEMENT_QUARRY', 'YIELD_PRODUCTION', 1, 'TECH_MINING', NULL);

The Database.log file responds like this:

[1789865.771] [Configuration] ERROR: no such table: Improvement_BonusYieldChanges

One can conclude that this mod is probably therefore not working properly.
BruinKiller 20 jan, 2020 @ 21:18 
Thanks! Now I'm gonna have to go back to Civ6 and try it out. There goes another week of my life :)
Chim-Chim 20 jan, 2020 @ 4:36 
Just tried it today, can confirm it works.
BruinKiller 8 okt, 2019 @ 23:05 
Does this work with the new September update?
Dewmeister 13 sep, 2019 @ 20:45 
hammer
帕累托 17 feb, 2019 @ 23:48 
HOORAY!!!!