Counter-Strike 2

Counter-Strike 2

此物品与 Counter-Strike 2 不兼容。想知道为什么此物品不能在 Counter-Strike 2 中使用,请查看指导页面
M4A4 | AGONY (Normal)
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武器: M4A4
皮肤风格: 自定义手绘风
标签: 武器皮肤
文件大小
发表于
2.993 MB
2017 年 10 月 20 日 上午 5:56
1 项改动说明 ( 查看 )

您希望看到这件物品在《Counter-Strike 2》中被官方采纳并支持吗?

是的
不,谢谢 /
不感兴趣
稍后
再询问我
描述
As if the Tattoo on M4A4)

At the end of the screenshots, is the process of drawing of the skull, in the form of GIF animations.

8 GIF animations, they're all the same, but different. Now I to you all will explain why
all GIF animations are the same, but different.

1) this GIF is the process of creating a drawing of a skull. Each picture/screenshot of this GIF, taken in JPGE format
and each transition frame from one pattern to another takes 1 second.

2) this GIF is the process of creating a drawing of a skull. Each picture/screenshot of this GIF, taken in JPGE format
and each transition frame from one pattern to another takes 2 seconds. (Read on to understand everything).

3) this GIF is the process of creating a drawing of a skull. Each picture/screenshot of this GIF, made in PNG format
and each transition frame from one pattern to another takes 1 second.

4) this GIF is the process of creating a drawing of a skull. Each picture/screenshot of this GIF, made in PNG format
and each transition frame from one pattern to another takes 2 seconds.

5) In this GIF is the process of creating the skull pattern in the Photoshop. Each picture/screenshot of this GIF, taken in JPGE format
and each transition frame from one pattern to another takes 1 second.

6) In this GIF is the process of creating the skull pattern in the Photoshop. Each picture/screenshot of this GIF, taken in JPGE format
and each transition frame from one pattern to another takes 2 seconds.

7) In this GIF is the process of creating the skull pattern in the Photoshop. Each picture/screenshot of this GIF, made in PNG format
and each transition frame from one pattern to another takes 1 second.

8) In this GIF is the process of creating the skull pattern in the Photoshop. Each picture/screenshot of this GIF, made in PNG format
and each transition frame from one pattern to another takes 2 seconds.

GIF (where each picture/screenshot of this GIF, made in the format JPGE and PNG) - I did this to ensure that people/users of Steam, could see the picture of the skull in a variety of formats
as some users may not open the "GIF the process of creating a picture format JPGE", in this case, the user can view the "GIF the process of creating the image in PNG format",
or someone may not show "GIF the process of creating the image in PNG format", but the user can
view "GIF of the process of creating a picture format JPGE". Or even maybe that some users don't have a computer, and they come to Steam via smartphone/cellphone/mobile phone,
but some smartphones/phones/mobiles can't display "GIF the process of creating a picture format JPGE", in this case, the user can view the "GIF the process of creating the image in PNG format", via the mobile phone.
Or Vice versa someone on a mobile phone/smartphone/phone that can't display "GIF the process of creating the image in PNG format", in this case, the user can view the "GIF the process of creating a picture format JPGE", via the mobile phone.

The GIF where the process of creating the skull pattern is 1 second - I did this to ensure that people/users of Steam, could see a quick process of creating the drawing.

The GIF where the process of creating the figure of the skull takes 2 seconds - I did this to ensure that people/users of Steam, could see the slow process of creating the figure.

All this was done for a reason, and in order that every user could see the process of creating the drawing.
Not only users, but also employees of the company VALVE, including the CEO.

Everything was done for you, enjoy. :)